Well, it's better than preproduction going on the last three months of a beta.Has the preproduction phase of this game really been going for a year?
The lovely Authoress asks:
Why aren't you writing a novel right now?
Brian Fargo (my boss's boss) has been quoted as saying that we have generated 800 pages of design documents, and I'm personally responsible for about 150,000 words of those documents. (That's an excuse, I know. I am writing a novel, but much more slowly than before.)
Ali Martinez asks:
Are you guys going to make the [Torment] combat system like Planescape/Baldur with the pausable real-time mode?. Because right now there are WAY too many "turn based combat games" like Banner Saga , Blackguards , ShadowRun, Wasteland, Divinity Original Sin ETC. And I really think that many people want that old school RPG complex combat system, so it would be great if you guys go with the real time paused system
Torment's combat will be turn-based, which we've talked about (and there were "many people" on both sides of that decision).
(Also, real-time w/ pause = old school? Am I that old?).
Hiver asks:
How come the Changing God doesnt get that his discarded shells are continuing to live? He seems as a rather smart guy and he makes them himself. - Does every shell survive or just some? How come?
I can't answer too much without spoiling, but he does get it (at some point).
David asks:
Can I play T:ToN without having to learn the massive lore beforehand? Can I as a layman play the game and learn about the world and rules through playing the game rather than having to study beforehand?You will absolutely be able to play Torment without knowing anything beforehand. If you come in having read every post and novella, you'll notice cool things here and there, but we are explicitly assuming the player has no background knowledge coming in.
I ask because whenever I see an interview or an update, I've got the strong sense I'm missing a vast amount of knowledge.
I backed both Project Eternity and Torment Tides of Numenera, but my attention had been focused mostly on following Project Eternity. I now have this idea that starting T:ToN I might be well out of my depth. I hope not, because so far, I like everything I've read. And as a fairly critical person, that's rare.
Hugo Chavez asks:
You're pretty cool. What's your shtick?Clean living, Jesus, and a barrel of children who won't let my head get big for even a second.
(Also, real-time w/ pause = old school? Am I that old?).
What does that remind me of? Oh yeah: http://www.rpgcodex.net/forums/inde...on-wasteland-2s-progress-gamesindustry.75068/Brian Fargo (my boss's boss) has been quoted as saying that we have generated 800 pages of design documents, and I'm personally responsible for about 150,000 words of those documents. (That's an excuse, I know. I am writing a novel, but much more slowly than before.)
800 pages of design documents
Because right now there are WAY too many "turn based combat games"
And I really think that many people want that old school RPG complex combat system
I can't answer too much without spoiling, but he does get it (at some point).
Adam Heine Q&A: http://www.adamheine.com/2014/04/ama-7-quick-answers.html
David asks:
Can I play T:ToN without having to learn the massive lore beforehand?
what r u a cashul?
I don't want to be offensive but for this kind of game the lore is as equally necessary as the gameplay itself.
Pretty much this
If you come in having read every post and novella, you'll notice cool things here and there
I really hope they can deliver on the hype for this game. It seems like it has the potential to be glorious - loads of talented developers, an interesting setting, ambitious design, 2D. But with a year of preproduction time, I just hope they can make the kickstarter money last long enough to finish.
And that's awesome, because they can focus more on other necessary things.Naturally they will try to reuse tools where possible.
Wouldnt it be the opposite of that?Not using toilet paper.
No drugs. Though Thailand's anti-drug laws are excessively punitive, especially for foreigners, so it's not like he has much of a choice.Wtf is clean living? Or maybe I don't want to know?
Good for him then. Thanks for the info. Looked way worse than that in conjunction with 'Jesus'.No drugs. Though Thailand's anti-drug laws are excessively punitive, especially for foreigners, so it's not like he has much of a choice.
Wasteland 2 is the result of a team that doesn't have any idea how to make a RPG trying to play safe, waaaay too safe. Torment team has people that actually knows how to make a RPG, so the chances of it turning out to be something better are bigger.Does anybody really trust InXile after the monumental fuckup that is Wasteland 2?