Some dumbfuckery from "Huminds" on George Ziets' Formspring: http://tormentrpg.tumblr.com/post/95831800415/george-ziets-on-joining-inxile-torment-combat
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![Wast re-ta-dred maen? :retarded: :retarded:](/forums/smiles/retarded.png)
Some dumbfuckery from "Huminds" on George Ziets' Formspring: http://tormentrpg.tumblr.com/post/95831800415/george-ziets-on-joining-inxile-torment-combat
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"Not if I don't get XP for it!"![]()
Sounds good to me.ZEITS! said:So imagine PST without the trash mobs, and you’ll have a reasonable approximation of our vision for TTON combat frequency.
I don't count RT with P as quick action. RT without P is real quick action. RTWP for people who prefer the gameplay difficulties of timing and etc. that RTWP provides, at a slower rate than an RTS because characters are much less expendable.people against TB combat... i think they´re the kind of persons that prefer quick action instead of thinking
And yet guess which game was voted #1 on the Codex Top 70 recently...
Indeed. Agreed on both points. I don't think it's the fault of RTWP on paper, but rather that it's hard to implement tactical fidelity the right way. I actually really like the Engagement mechanic in PoE, ignoring the rest of the game.I have never seen RTwP that didn't compromise tactical fidelity - ultimately leading to diminished enjoyability and wishing it weren't so.
Very, very important fault. Maybe some day someone will get it right but it hasn't happened yet.
So on the one hand we have your standards. On the other hand we have the cumulative count of every system ever made. Statistically where do you think it's more likely for the problem to lie?I've yet to find a system that meets my standards.
haven't been 100 percent satisfied either, however, I so far have played far more TB games that came closer to the mark IMO. I do find the promise of the crisis system interesting. It would be ground breaking if it effectively allowed for on-typical actions during encounters.Good tactical combat is extremely difficult to do whether turn-based or pausable real-time.
I've yet to find a system that meets my standards.
What are you implying about myAnd yet guess which game was voted #1 on the Codex Top 70 recently...
Mostly by shitposters. The old school Codex voted for combat focussed games like Fallout and Bloodlines.
With them.So on the one hand we have your standards. On the other hand we have the cumulative count of every system ever made. Statistically where do you think it's more likely for the problem to lie?
And yet guess which game was voted #1 on the Codex Top 70 recently...
When the new Torment comes out, if they do a decent job on the writing as expected, do you think it will be hailed as 'incline'?
And yet guess which game was voted #1 on the Codex Top 70 recently...
And yet which games are considered as incline recently? Blackguards, MMX, Banner saga and Div OS. 3 of them are nothing more than combat simulators, Div OS is shitty in every aspect except combat and enviroment interaction, yet they are 'incline'.
Not to mention that every time someone use phrase "non-combat gameplay" on codex, or even ask for non combat centric crpg butthurt is incredible. And let's not forget that according to hivemind the only type of gameplay that can exist in crpg is combat.
nano is a class
nano is a class
Honest question - did they do this because they had to use Numenara's nomenclature or did they have the option to rename it and still stuck to this idiocy?
I mean, as Adam Heine keeps reminding us, this is set a BILLION years in the future, after 8 civilisations, each having lasted 25,000 times as long as ours has so far. Since a key concept of this setting seems to beClarke'sCook's Third Law, it makes no sense that we can rationalise the Numenara in terms of today's scientific terminology (NANOBOTZ!!) unless there's some hidden Wheel of Time stuff going on - we should be as clueless about stuff like the Iron Wind as the Ninth World-ers are. It also makes no sense that words like "nano" have stayed in scientific use after 8 civilisations rose and fell and were familiar enough to become everyday words, 1 billion years in the future. So yeah, in setting, "nano" is just plain silly. Out of setting, it is just plain lazy (everything agris said).
That's nothing! Did you know the game's dialogue is going to be in English, too? So implausible.
Of course your standards mean shit, since you think PoE's system is good.Good tactical combat is extremely difficult to do whether turn-based or pausable real-time.
I've yet to find a system that meets my standards.
2 weeks ago we didn't know (not even you) how the game system works, there was no beta yet, so I don't know why would I have sent you death threats. I think you are exaggerating this.Oh hey, look, it's J_C who was sending me death threats not longer than 2 weeks ago for daring to say PoE looks like shit![]()
A system in theory is =/= how it works in practice. This system could be decent (not great, but servicable), if they fix it and balance it in the right way. But appearently Josh thinks that it is great as it is, it just needs balancing. No, it is not just balancing, some things need to change.If you didn't know how the system worked, you weren't paying attention.