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- Jan 28, 2011
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George Ziets@gziets
After over a year working together, finally met @adamheine and @thomasbeekers last night. Felt like a reunion with old gaming friends.
George Ziets@gziets
After over a year working together, finally met @adamheine and @thomasbeekers last night. Felt like a reunion with old gaming friends.
Brian Fargo @BrianFargo 38m38 minutes agoNewport Beach, CA
Torment design sessions with full crew and so impressed with quality of the writing.
^^^^A time traveller observing historic events.
"I was witness to the making of the biggest disappointment in gaming history!"
Don't forgetThe storyfag in me hopes this game will be able to deliver what none of the other kickstarters have been able to
Zeits/saunders involvement gives me higher hopes for this than for PoE
"We’re not making the game bigger at this point and new funds serve primarily to increase the level of polish we’ll be able to achieve."
Not really very sure what to think of a comment like this. To me polish is making sure of bugquashing and stability so it doesn't crap all over you.
Does this mean that they would even consider the possibility of leaving it halfarsed just because 'you didn't give us enough money'? Polish is part of the whole, not a separate thing dependant on 'stuff' Varying degrees of polish would certainly point to varying degrees of 'giving a shit'.
"We’re not making the game bigger at this point and new funds serve primarily to increase the level of polish we’ll be able to achieve."
Not really very sure what to think of a comment like this. To me polish is making sure of bugquashing and stability so it doesn't crap all over you.
Does this mean that they would even consider the possibility of leaving it halfarsed just because 'you didn't give us enough money'? Polish is part of the whole, not a separate thing dependant on 'stuff' Varying degrees of polish would certainly point to varying degrees of 'giving a shit'.
You might want to learn the basics of how games are made before posting...
You really need to try harder.
It's not unlikely though, since we are talking about andWhen developers, and in this case a writer, starts referring to their games writing as high quality prose...
In this case, more polish simply means a longer post-production, which is good. Every major KS that has had an extended post-production has been the better for it.