Irenaeus
Self-Ejected
I managed to control the impulse.
There's hope for you still.
I managed to control the impulse.
HP and DMG are not mechanics. It's easy design tweaks...Again, thanks for seeing my point. Since TB vs RT are different, the mechanics need to be different, adapted to the system.If for example in TB they would reduce monster damage (or increse NPC hp) to help people who get surrounded often, because the character can't change his course of action until all of enemies have moved. In RTwP devs would increase dmg. (or reduce NPC HP) from monsters to increase punishment for people who cant control their units to increase urgency, because you can change your course of action.
I would assume they do need to be somewhat adapted. IE did it well. PoE on the other hand made it like you were playing a TB game.Your example is proving my point. Situations and tactics are different in TB vs RT(wP). Sequential vs simultaneous makes a huge difference. Which is why mechanics need to be different, appropriate to their combat system.And in RTwP you got party of 4 facing 10 enemies. All 10 start casting fireball at your party, what do you do?
In TB you just check turn order and interrupt those that you will act before, in RTwP this is a much complex situation that ends often with more fireballs blasting your party and you have to plan for stuff like that.
It is just that you are too blind because of your hate for RTwP.
Usually in RT you have the opportunity to move out of the way of fireballs in reaction to seeing them cast. Not so with TB, you have to plan beforehand without knowing what's coming.
The amount of exposition didn't bother you?
It's obvious that he hated the game. Don't drag him in this mess.
The amount of exposition didn't bother you?
It's obvious that he hated the game. Don't drag him in this mess.
Will Lurker King commit seppuku if Vault Dweller, his idol and shining light of games design, actually likes something in Numenera?
Find out in this very topic, the next time VD posts his impressions! Stay tuned!
Well, it probably really isn't that bad.This game really isn't that bad, what's with all the sperging.
It's what happens when you follow the footsteps of something like PS:T.This game really isn't that bad, what's with all the sperging.
Bad combat is not the biggest problem (sucked in PS:T as well), but what I've seen so far of the writing is really not on par with PS:T.
Uh, yes. And the combat was bad in PST. There's just no denying it. As soon as combat started in the game, after the first few encounters, you just wanted it to be over and get to the good parts again.It's what happens when you follow the footsteps of something like PS:T.This game really isn't that bad, what's with all the sperging.
Bad combat is not the biggest problem (sucked in PS:T as well), but what I've seen so far of the writing is really not on par with PS:T.
For this reason we cant have nice stuff. Just because it wasn't a masterpiece in PST doesn't mean it didn't exist, or it was a detriment. People who equate PST combat witn TTON combat are just wasting air on this planet. Combat was and always will be one of the main factors in RPGs for multiple reasons. One of the main being the character progression.
And now you dipshit living in a bubble we have a game without combat (they have nothing in common except for your delusions). How do you like it?Uh, yes. And the combat was bad in PST. There's just no denying it. As soon as combat started in the game, after the first few encounters, you just wanted it to be over and get to the good parts again.It's what happens when you follow the footsteps of something like PS:T.This game really isn't that bad, what's with all the sperging.
Bad combat is not the biggest problem (sucked in PS:T as well), but what I've seen so far of the writing is really not on par with PS:T.
For this reason we cant have nice stuff. Just because it wasn't a masterpiece in PST doesn't mean it didn't exist, or it was a detriment. People who equate PST combat witn TTON combat are just wasting air on this planet. Combat was and always will be one of the main factors in RPGs for multiple reasons. One of the main being the character progression.
And that is something TTON and PST have very much in common, as it seems. As different as the combat itself is.
I hope it's sarcasm.Finished it today. I would rate it a 7 at best.
Liked:
- better combat then PS:T;
- more mature comedy then PS:T;
- reactivity, choices and consequences ( hope I will now see more of it in my next play)
- music and atmosphere.
- good to great writing
- the setting ( loved to finally play a Sci-fi setting ).
Disliked :
- the cape (you know what I'm talking about);
- the black background around items in the inventory makes them feel cheap;
- the fact that we have gay couple and quest for that matter;
- the lack of audio dialogues, beta had more dialogue then the final version. Lack of portraits for NPC's. Planescape Torment had a lot more.
- the bugs : game freezes in combat, takes too much to finish the turn once we have 10 enemies, loading certain saves won't work. Interface problems.
- reached the max level and didn't get to finish all the quests.
- never had I seen a complex quest with multiple faction involved like the ones in F2 or New Vegas.
I sure do hope they will release a more complete version, until then I'm starting as nano....
I did like it overall and do recommend it, but I am not a backer, if I was things would be different.
Now that we have a newer Planescape and a newer BG kind of series when the heck can we expect a newer Arcanum?
You don't want this game to have access to tier 6 powers, they would not know what to do with those.BTW I read that Numenera has tier 6 at maximim level, I smell a DLC possibility here...that would suck so much balls
Yeah. It does not know what to do after Tier 2.You don't want this game to have access to tier 6 powers, they would not know what to do with those.BTW I read that Numenera has tier 6 at maximim level, I smell a DLC possibility here...that would suck so much balls
Now that you mention it, how do you get that Tide skill? I spent 10h running around Sagus Cliffs, visited all areas except Caravanserai and Underbelly and only found places where to use that skill.To balance the shameless shilling, i'm presenting you the funniest line in Numenera i've found, word for word. Second sentence is pure comedy gold.
[Spectre npc, near the Clock, after getting tides skill]
"Then, you feel it: a hole inside you, like something torn away, a truth, an unknown answer to an unknown question, a name, a self.
You crumple with the weakness of hollow things and imagine armoring yourself in a false enigma, obscuring your shame through obscurity, and scrounging through the world's drit for a lone lost grain."