FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Or thoughtful friend.
RPGWatch: How was work divided and who did what (areas/NPCs/dialogue)?
Chris Avellone: I wrote a first draft and character briefs of most of the characters in the game (I’d say 75%).
Colin McComb: I hate to say it again, but Chris did the major work on the game. I would estimate that although he had seven designers on his team, he did about 50% of the work on the project. Keep in mind that he did all this while he was working on Fallout 2 as well. The man is truly prolific.
This is one of the great benefit of the Tidal alignment system. It allows us to approach the question, "What does one life matter?" through various philosophical lenses, depending on the emphasis. If, for instance, the life you describe is yours, then it's a primarily existentialist matter. But perhaps you're weighing one life against many, and then it becomes a utilitarian answer. Or maybe you want to approach the question through a dialectical framework, weighing how much a single person can affect. Part of the approach with the Meres was phenomenological, placing the PC into the position of both an observer and an actor. We get into mind-body dualism at the same time. But this is all in service to exploring the central questions of legacy and abandonment, and how each of us struggles to find meaning in our own lives. It's not so much a specific philosophy we adhere to, as it is opening different approaches to address those questions.
The Bloom, a densely packed area (kinda like Kowloon Walled City)
Torment is pretty unusual, and it's hard to quantify the space in which the game is set. For example, Sagus Cliffs and the Bloom are right next to each other - within a radius of a few miles, probably - but from inside the Bloom, the player will travel to other worlds that might be halfway across the universe. Other parts of the game take place in a labyrinth that exists inside the shared consciousness of all the castoffs.
i.e. it's pretty small.
So do we get an email when they ship stuff out or does it just pop up one day? I still haven't gotten a word for any of my 3 pledges.
There was a vid linked somewhere in this thread where InXile showed all the accolades they got from the media. Anyone got the link?
You should get an e-mail with your tracking number from a shipping company. I already got my CE box, lets just say it's not really something to write home about.
What do you mean, three pledges?
Remember that $635 number I brought up earlier? 95 was the original pledge on kickstarter, 490-495 was getting the signed box through their website and the remainder was getting a box set of the books (I got the books before the signed set).Did you pledge NumaNuma, Wasteland 3 and Bard's Tale IV? If that's so, how much I pity you...
Regarding InXile's refund system, does it work well?
Remember that $635 number I brought up earlier? 95 was the original pledge on kickstarter, 490-495 was getting the signed box through their website and the remainder was getting a box set of the books (I got the books before the signed set).
EDIT: Also, yes I'm a fucking idiot. I'm not going to argue that at all.
Ouch. Anyway, I think in one of the last updates they wrote that the signed boxes will take a little longer to ship.
Why this siren when a crisis starts, or that loud noise when you enter a conversation screen?
I remember when Wasteland 2 battles started with an animation of glass getting shot every time.
Fargo won't be forced into an early retirement
The impossible has happened! I just noticed the steam score went up from 66% to 67%! Are the tides turning? Perhaps it was the recent patch. Can the game climb back to at least 70% and get out of "mixed"? Just a few more points will make a huge difference in how potential customers will perceive the game when they look at the steam store page. If this doesn't happen before then, it probably will when they come out with the update that restores the cut content.
I don't foresee the game becoming a big success in any circumstance, but maybe... just maybe... InXile can manage to at least break even on it, and then Fargo won't be forced into an early retirement.
The determining factor in how long it takes someone to complete T:ToN is the speed at which they read. T:ToN doesn't rely on combat for its "gameplay", because there is no gameplay whatsoever.
TORMENT IS JUST A FUCKING BLACK BOX.