Herein lies Tides' problem - hunting around the map, clearing inane sidequests in search of various pieces of information starts to feel less like a game and more like a chore.
Perhaps it's due to the inconsistent writing, which jumps between out-of-place informalities and overly scientific vocabulary, even within dialogue; perhaps it's due to the sluggish way the game runs on a console as powerful as the PS4, with framerate drops on a near-constant basis and unforgivably long loading screens; perhaps it's the way that the combat system feels half-baked and impregnable - either way, Torment: Tides of Numenera is slow to the point of irritation, and it's often genuinely difficult to play.
It's not helped by the visuals, which leave a lot to be desired. The settings and backgrounds themselves are lovely, with crisp, well-drawn areas to traipse around, but the characters are barely visible, creating a pretty huge disconnect between the player and the story playing out on screen. There's also a bizarre dearth of visual set pieces - that the Castoff's visions of their previous lives play out solely in text boxes, rather than being facilitated by any real action, is a particularly baffling decision.