Gamekult rates it 6/10
They point out the shit combat and unbalanced skills system as well as crisis being a gimmick.
They point out the shit combat and unbalanced skills system as well as crisis being a gimmick.
I've always been friendly towards other people. Codex hasn't changed me much, I presume.As my feelings towards Pillars are the same as yours, to me it's important, so thank you![]()
Say, you haven't been exchaging fluids with Randall lately? You seem infected.
LOL, Torment's site is currently broken, and you can't access https://torment.inxile-entertainment.com/user/privateUsers can't log in to see their fucking keys!
Warning: ob_start(): output handler 'ob_gzhandler' cannot be used twice in /var/www/torment.inxile-entertainment.com/include/lib/dispatchers/page.class.php on line 150
Actually, if you go directly to https://torment.inxile-entertainment.com/user/private/rewards this section will open though with messed up styles, and you can log in.
LOL, Torment's site is currently broken, and you can't access https://torment.inxile-entertainment.com/user/privateUsers can't log in to see their fucking keys!
Warning: ob_start(): output handler 'ob_gzhandler' cannot be used twice in /var/www/torment.inxile-entertainment.com/include/lib/dispatchers/page.class.php on line 150
Actually, if you go directly to https://torment.inxile-entertainment.com/user/private/rewards this section will open though with messed up styles, and you can log in.
Ctrl+F5
They've changed the site, it's conflicting with your cache.
A compilation of stories, design insights and experiences from key members of the Planescape: Torment development team. Features the following contributors:
- Chris Avellone – Lead Designer
- Colin McComb – Designer
- Feargus Urquhart – President
- Scott Warner – Designer
- Tim Donley – Lead Artist & Art Director
- Aaron Meyers – Artist
- Eric Campanella – Artist
- Brian Menze – Artist
- Dan Spitzley – Lead Programmer
- Scott Everts – Technical Designer
- Adam Heine – Scripter
- Dennis Presnell – QA
It has 4 proper districts with one that's a sort of Tormenty "small dungeon", and the Gullet, which is another dungeon, and other small story locations that aren't the city proper.
It's smaller than Sagus but not by a lot. It has 8 or 10 hours of content, I believe.
Thanks, I already got my key and I'm going through the tutorial area.LOL, Torment's site is currently broken, and you can't access https://torment.inxile-entertainment.com/user/privateUsers can't log in to see their fucking keys!
Warning: ob_start(): output handler 'ob_gzhandler' cannot be used twice in /var/www/torment.inxile-entertainment.com/include/lib/dispatchers/page.class.php on line 150
Actually, if you go directly to https://torment.inxile-entertainment.com/user/private/rewards this section will open though with messed up styles, and you can log in.
Ctrl+F5
They've changed the site, it's conflicting with your cache.
So, that massive day one patch was console only, right? I have nothing to wait for if I had it preloaded from the beta, correct?
Just trying to avoid screwing myself over here. Unlike that time I backed it
So, that massive day one patch was console only, right? I have nothing to wait for if I had it preloaded from the beta, correct?
Just trying to avoid screwing myself over here. Unlike that time I backed it
Not sure what you mean. There was a 1.5GB update to the Early Access beta this morning. That's the full release.
You're right. It won't matter.I liked it less, but I fucking love Pillars so I don't think my opinion on the matter will be of much use to most.Did you like it more than Pillars or less?despite having reviewed it
Is this post your review?
No, my review is in spanish, and I'm not going to translate it. I gave it an 8.3. As I said, enjoyed it a lot, but kinda diminishing enthusiam since I finished. I was considering higher ratings for much of my playthrough, but every time of self reflection made me doubt that I wanted to rated it that high. (I don't give much credit to scores though, I just try to not break what I think is the scale of the magazine to avoid confusion) This is just my raw opinion on the game without much of a filter. As I said, don't really know what to make of it, I enjoyed it a lot, I was also dissapointed, kinda a lot as well.
BG's are classics. God almighty please let this meme die. FFS...
Ragequit.gr 6/10 (this one looks like it was written by a Codexer)
+ ΘΕΤΙΚΑ
- ΑΡΝΗΤΙΚΑ
- Very rich world and setting, ripe for use in other games, preferrably not with "Torment" in their title or similar pretenders' claims.
- A few, tragically too few moments in the Bloom, speak of the game that may have been, back in 2013.
- This is not Torment by any stretch of the imagination. Just comparing itself to the 1999 masterpiece, is anathema.
- Extremely poor audio-visual presentation, even by indie game standards. For a 4.5 million dollar Kickstarter, this is a disgrace.
- In spite of its rich world and lore, it utterly fails to create an emotional connection with the player or make us care about anything going on in the Last Castoff's story.
- RPG mechanisms, character development, inventory acquisition and management are at amateur levels.
- Meres and their sad, sad implementation. It would have been preferable to save some face and not include them at all.
- The bitter aftertaste in players' mouths, that this was merely a tech demo for selling the Numenera world to prospective publishers for future projects. There is no game here.
- The silently cut stretch goals of the Kickstarter campaign. In light of the project's extremely poor quality, the argument of "We wanted to focus on polish" seems even weaker. High tier backers should be furious.
Going for that Twitcher audience, eh?We wanted to focus on polish
He seems pretty angry for someone who gave the game 6/10.
No, my review is in spanish, and I'm not going to translate it. I gave it an 8.3. As I said, enjoyed it a lot, but kinda diminishing enthusiam since I finished. I was considering higher ratings for much of my playthrough, but every time of self reflection made me doubt that I wanted to rated it that high. (I don't give much credit to scores though, I just try to not break what I think is the scale of the magazine to avoid confusion) This is just my raw opinion on the game without much of a filter. As I said, don't really know what to make of it, I enjoyed it a lot, I was also dissapointed, kinda a lot as well.
Cubed3 6/10
Herein lies Tides' problem - hunting around the map, clearing inane sidequests in search of various pieces of information starts to feel less like a game and more like a chore.
Perhaps it's due to the inconsistent writing, which jumps between out-of-place informalities and overly scientific vocabulary, even within dialogue; perhaps it's due to the sluggish way the game runs on a console as powerful as the PS4, with framerate drops on a near-constant basis and unforgivably long loading screens; perhaps it's the way that the combat system feels half-baked and impregnable - either way, Torment: Tides of Numenera is slow to the point of irritation, and it's often genuinely difficult to play.
It's not helped by the visuals, which leave a lot to be desired. The settings and backgrounds themselves are lovely, with crisp, well-drawn areas to traipse around, but the characters are barely visible, creating a pretty huge disconnect between the player and the story playing out on screen. There's also a bizarre dearth of visual set pieces - that the Castoff's visions of their previous lives play out solely in text boxes, rather than being facilitated by any real action, is a particularly baffling decision.
No, my review is in spanish, and I'm not going to translate it. I gave it an 8.3. As I said, enjoyed it a lot, but kinda diminishing enthusiam since I finished. I was considering higher ratings for much of my playthrough, but every time of self reflection made me doubt that I wanted to rated it that high. (I don't give much credit to scores though, I just try to not break what I think is the scale of the magazine to avoid confusion) This is just my raw opinion on the game without much of a filter. As I said, don't really know what to make of it, I enjoyed it a lot, I was also dissapointed, kinda a lot as well.
meri or hc?
The meri one is a good review, mostly spot on.
He seems pretty angry for someone who gave the game 6/10.