Old games have better AI on the campaign map (and battle map compared to RTW good work CA) and a bunch of mechanics that never made a return. Also the AI had to cheat a ridiculous amount with the 3D maps to appear semi competent.Man, I really like the old Risk-style campaign map. As contrary as it may sound to this being a video game, addition of movement points just lead to this need to game the system to squeeze that extra movement. Weird complaint, I know.
Looks way more interesting than any of their recent shit since MTW1 tbh. Supply system where settlement raiding might actually matter. Fresh recruits not starting full strength, upgrades require tech instead of buildings. And removing agents completely is simply incline for a TW game.
Hopefully CA does a Deus Vult saga after MTW3
Hm, no, I think they had somehow disabled buildings in minor settlements in the RTR mod through scripting. Not 100% sure though.yes but the realism mod ones are full fledged cities that you can actually build stuff on them,the ones in the newer total war games are gutted linear no brainer gimmicks.
Rome Total Realism VII: Fate of Empires
RTR VII: FOE begins with the Pyrrhic invasion of Italy in 280 BCE. The map was extended to cover all the area between Iberia and Epeiros in the Mediterranean. As the campaign progresses, it eventually leads to the inevitable Punic wars. Playable factions include: The Republic of Rome, The Republic of Carthage, The Cisalpine Gauls, Celtiberians, Kingdom of Massyli and The Kingdom of Epeiros.
FOE is different from TIC in the sense that it is not story-driven, nor is it as heavily scripted. As such the campaign has been extended, FOE is much longer than its predecessor. However, the depth of FOE is extended by the addition of "minor regions" which represent the numerous small settlements that were widely neglected in the original game, and an overhaul of the RTW economic system. These settlements do not grow and provide no recruitment or building options, however they account for approximately half of the player's income. These mini regions add an original depth to the game, and as such received generally positive reviews.
Yeah, I remember how in Empire, France would often get obliterated quickly because they were just one province, so one battle and POOF, no more France. Rather ahistorical: France didn't get into the surrendering business for another few hundred years!also after kingdoms they cut down the total number of provinces,in empire france was one single giant province.
EB was a glorious mod, until around the 100th turn, when CTDs would start and when you had to manage the Diadochi factions through cheats/switching of active faction/giving out money so that neither the Seleucids nor the Ptolemies would get too powerful before the time came for your historically accurate wars with the Seleucids.