Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,115
The Romance is all about small groups of heroes duelling each other and stuff, so it makes sense to represent it in the game.
It's also making a virtue of CA's need to minimise the number of units on the strategic map. RotK fits it well and it's understandable to then pursue the character elements to that. Similar thing with their take on the Iliad. Does create a curious problem for them with player expectations from a TW game ('where's my ninja/geisha/monk/missionary etc.?') and the clear pull to make eg spying more abstract, at least away from what's already baked in with Warhammer.
I hate the forced color meta and the lack of variety in the map. I really want to like 3K as much as WH because the diplomatic system is actually fucking useful and important but the replayability is just not there for me.
There is no forced color meta other than with the Strategists once they level up a little. There are a small number of level up abilities that even really do anything, which is a separate issue. For yellows, reds, and greens I just put some mixture of cavalry and infantry. The main reason why you want Blues to command anything with ranged attacks is that their stats impact how much ammo they have.
Green leading the army gets +25% movement and +5% replenishment, which is huge. No other color gets both of those unless it was changed since I played.
Oh I thought you were referring to unit buffs in particular. I believe SOME characters get the movement range skill outside their usual colors.
Redeployment can be more useful than movement range, by the way.
e: Past a certain difficulty the AI won't waste arrows on very resistant units.
My old go-to composition was 4 red cav, 2 yellow cav, 4 archer of various kinds, 2 treb, 4-6 infantry of any appropriate kind. All the red cav was mostly to delete enemy heroes and get cavalry supremacy with impact damage. Since they are nerfing impact damage, who knows if that'll be effective. I also made some late game armies of spammed Azure Dragons, but honestly those are not that good against higher tier armies. They're just really good against trash and garrisons.
My old go-to composition was 4 red cav, 2 yellow cav, 4 archer of various kinds, 2 treb, 4-6 infantry of any appropriate kind. All the red cav was mostly to delete enemy heroes and get cavalry supremacy with impact damage. Since they are nerfing impact damage, who knows if that'll be effective. I also made some late game armies of spammed Azure Dragons, but honestly those are not that good against higher tier armies. They're just really good against trash and garrisons.
Haha, I like how that's LITERALLY the exact same unit comp and numbers I run, even down to only running 4 infantry on my early game "full stacks" just to cut on costs a bit. Like I said there's a sort of forced meta and unit comp that lowers replayability a lot. Even in Shogun 2 (the other TW game that had a fairly low unit variety) you could choose between adding gunpowder/cannons, vary your unit comp a bit more (as opposed to nice round 6s of each unit type), decide between a general quality vs. quantity approach, and manage individual garrisons with individual units.
It's kind of weird that TWTK is a game that is the absolute best at everything TW is not normally about while being among the worst at being a TW game. It's got great diplomacy, good internal development mechanics, a good wide vs. tall strategy decision. You can basically play the whole game never declaring war and just eating up the map through economy and diplomacy if you want. But in terms of varied battles? Ergh.
With the spying system, it can be pivotal in determining the course of a war if you get your agent in charge of an army. You can do stuff like nuke their movement or cause attrition to them. However, you're only likely to get those pivotal events rarely in any campaign and many factions are highly resistant to spying just because they have high satisfaction. Getting vision over their territories is probably the most useful aspect since you don't have agents/heroes from other TWs to scout. A lot of newbie TW players do not scout in general so they undervalue the scouting that you get from 3K's spy system.
Now that there's a bunch of DLC etc., is there any consensus on what starts/campaigns are the most interesting?
Fuck that guy, major drama queen and gets triggered if you disagree with him in the slightest.
*incoming butthurt rant as i unload a petty grudge*
I found it weird that he made entire vids to reply to random comments on plebbit but thought nothing of it until he made a full autist rant with added smarm and cuntiness to some slightly disagreeing comment I made (proving he does indeed scour his comment section for arguments to get in) that wasn't even that spicy, didn't like my rebuttal to his response, then deleted my comments like a bitch, presumably because the conversation wasn't one sided enough to make him look good.
Needless to say, wasn't impressed.
Guys, would you suggest Three Kingdoms to a Warhammer only player?
I am not a fan of the setting, but the game seems good
Guys, would you suggest Three Kingdoms to a Warhammer only player?
I am not a fan of the setting, but the game seems good