karoliner
Arcane
Also, where the fuck are the naval battles?
Hopefully hidden in a basement never to be seen again.
Also, where the fuck are the naval battles?
What naval battles?Also, where the fuck are the naval battles?
I am more into change and mutations rather than rot and stagnation. Part of me hopes that WH3 will take inspiration from Age of Reckoning mmo for Tzeentch aesthetic.Nurglechads, rise!
But who am i kidding? I know that their cultists look will more likely be inspired by Age of Sigmar.
What naval battles?Also, where the fuck are the naval battles?
Last time I heard something from THEM was creating ship models would take too much time, and that would be too costly for them.
they never managed to find a formula for naval battles that the majority of players were satisfied with.
Rather than put work into trying to make them work again, they just cut them.
I developed stuff ages ago, when I wanted to show WH II naval combat can be done well without ANY ship models. It was based on point to point simulation of major ports in Warhammer fantasy, and normal ship travel lanes.How they do naval battles with Hydras and giant monsters that are half size of the ship alone?
I ask there since this forum seems to be full of expert designers and programmers
Why do people even want naval combat?
Naval combat is integral for fights between Old world, and Lustria. In addition, Ulthan is MOSTLY protected by navy. Thus creating WH2, game that was originally about DE, HE, Lizardmen, and Skaven, and not including integral part of game, changed stuff A LOT.Why do people even want naval combat?
Even if you pull the entire Man O' War unit list (very optimistic) it's still much smaller than each race's ground units. And what do you do about flyers?
Naval combat is integral for fights between Old world, and Lustria. In addition, Ulthan is MOSTLY protected by navy. Thus creating WH2, game that was originally about DE, HE, Lizardmen, and Skaven, and not including integral part of game, changed stuff A LOT.Why do people even want naval combat?
Even if you pull the entire Man O' War unit list (very optimistic) it's still much smaller than each race's ground units. And what do you do about flyers?
In addition, a naval transport in theory should move armies faster on sea, than they can move on land using horse trains. (Or are they using ox driven transports?) Still ships can transport high volume of cargo, and as such are necessity for all these conquistador expeditions from Empire, and Brettonia.
All I've seen here only strengthens my opinion that WH1 was the only good WH1 and I shouldn't even have given in and bought WH2 at a discount.
I really wouldn't want to play any naval battles with half-assed mechanics. I already use the mod that removes walls from all settlements besides racial capitals since siege battles are shit.
From WH3 I expect more factions and more faction mechanics, nothing more really. Better sieges, better diplomacy and reworks to factions that are plain bad or boring would be welcome, but I don't expect to see it.
I have something like 250 hours in WH1 and I still haven't played a full campaign with every faction. The campaign map lighting and graphics look better in WH1. A smaller map is easier for the AI to work with.Why?
As someone who played WH2 before WH1 the latter is unplayable. The improvements are immense.
I have something like 250 hours in WH1 and I still haven't played a full campaign with every faction. The campaign map lighting and graphics look better in WH1. A smaller map is easier for the AI to work with.Why?
As someone who played WH2 before WH1 the latter is unplayable. The improvements are immense.