Ol' Willy
Arcane
![Zionist Agent](/forums/smiles/titles/zionist_agent.png)
![Vatnik](/forums/smiles/titles/vatnik.png)
isometric > anything else1st person > fixed camera > 3rd person centered> 3rd person over the shoulder
isometric > anything else1st person > fixed camera > 3rd person centered> 3rd person over the shoulder
Exploration is one of the twin pillars of RPGs alongside combat; these exploration elements, along with character customization/progression, differentiated RPGs from squad-based wargaming. Chainmail Rules for Miniatures is a crucial influence on the creation of Dungeons & Dragons, but it was still very much a miniatures wargame, lacking any exploration and any customization/progression while on the scale of representing 20 men per miniature figurine (and with each side starting with many miniatures, far from squad-based!), with its fantasy supplement establishing the "fantasy wargame" that preceded D&D and RPGs. Similarly, Dave Wesely's Braunstein games were a crucial part of the development of RPGs but still quite distinct; important for establishing the principal of each player controlling a single character, but lacking those same elements which would only be introduced by Dave Arneson, building on Braunstein, Duane Jenkins' successor Brownstone games (Old West setting), and the Napoleonic wargames enjoyed by that group. Gygax's D&D, deriving its combat from Chainmail, was intentionally rather abstract in its combat systems, something that soon dissatisfied a certain component of the audience and led to the development of new RPGs.It is exactly about classes, levels and stats.Roleplaying is not about classes, stats and levels, stop worshipping piss-poor tactical games disguised as rpgs.
RPGs have grown out of wargames, smol scale wargames to be exact, and have the same attitude to simulating combat above everything else
Chainmail, the proto DnD by Gygax, was a wargame
The original 1973 DnD was essentially a fantasy wargame
Zed Duke of Banville should prep you more about this
exploration without combat is worthlessExploration is one of the twin pillars of RPGs alongside combat
It depends on how woke they are. The only thing that matter now by the Codex is how woke is the game.If Goldbox games were to be released today, they would be considered mediocre or outright bad even by Codex.
Solasta is quite similar to Goldbox games in many aspects.If Goldbox games were to be released today
maybe if you're a Sims fanatic.isometric > anything else1st person > fixed camera > 3rd person centered> 3rd person over the shoulder
My niece fully agrees with youThe Sims is unironically peak cRPG which still hasn't been topped to this day
Your nice is a better connoisseur of RPGs than you are and most of this forumMy niece fully agrees with youThe Sims is unironically peak cRPG which still hasn't been topped to this day