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Interview Trinity tit for tat right here

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,449
Location
Behind you.
Tags: Forlorn World; Ground Zero

We have a little <a href="http://www.rpgcodex.com/content.php?id=88">interview</A> with the nice chaps at <a href="http://angrenost.org/~trinity/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=8&page=1">Ground Zero</a> about their post nuclear CRPG project dubbed <a href="http://www.trinity.glt.pl">Trinity</a>. Here's a bit on the linear stuff and freedom:
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<blockquote><i>6. Will the game be linear or not? How much freedom will the player have in exploring the world and the plot?</i>
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The player will have only one purpose after starting the game: to survive as long as he can. We might give the PC some quest to do, which will be his goal in life. However, as in life, he won't have to reach it. All the quests, campaigns, adventures, will be only an addition to the Great History of the World. In this game, the PC won't be a hero saving the mankind. The history of the world will be created by those that inhabit it, and the PC won't be able to influence the most important events. He will be able to try to get to know its details, meet the NPCs creating the history, or run from the place of historic events - for his own good.
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As the freedom? Nobody likes limitations, and neither do we.</blockquote>
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A reference to the movie <A href="http://www.imdb.com/title/tt0112573/">Braveheart</a> would be a little cliche here, wouldn't it?
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Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
Hmmm... the thing with the world changing as the game progresses is really catchy. However that kind of thing seems like it would be extremely hard to implement.

the PC won't be able to influence the most important events...*snip*... Nobody likes limitations, and neither do we

:?
 

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