Darth Canoli
Arcane
Playing UFO Extraterrestrials made me realize something about troops deployment, it sucks.
It never bothered me much in UFO, nor in Apocalypse, not even in the After- series.
In extraterrestrials, is really sucks though (lack of UT on rookies mostly) and when looking back, i realize this was always an issue, just not such a big one.
It's starting to get better and better as you train your troops but it's still an issue after a couple of month, i'm gessing it takes one year trained troops have a comfortable deployment turn.
Even the mobile garbage does it wrong, Chimera breach gimmick is tiresome too, worst, knowing the bonuses in advance is probably convenient for the dumb masses but it's pure decline too, it's just a missed opportunity to plan the strategy ahead with the intel you have and then deal with the consequences.
Something in between the dumbed down breach system and the deployment in a shoebox would be amazing.
It never bothered me much in UFO, nor in Apocalypse, not even in the After- series.
In extraterrestrials, is really sucks though (lack of UT on rookies mostly) and when looking back, i realize this was always an issue, just not such a big one.
It's starting to get better and better as you train your troops but it's still an issue after a couple of month, i'm gessing it takes one year trained troops have a comfortable deployment turn.
Even the mobile garbage does it wrong, Chimera breach gimmick is tiresome too, worst, knowing the bonuses in advance is probably convenient for the dumb masses but it's pure decline too, it's just a missed opportunity to plan the strategy ahead with the intel you have and then deal with the consequences.
Something in between the dumbed down breach system and the deployment in a shoebox would be amazing.
- Your troops are deployed from a transport, even in the sixties, you could fire weapons from an helicopter, so
- First, we should have multiple deployment areas as options (i mean you pick one) and some intel about the sentinel or the quantity of troops in the area.
- If there is some aliens on the landing site, someone on the helicopter should have the opportunity to fire at it, and possibly assign someone to that role for each mission.
- It would be a great opportunity for a FPS mini-game and the more aliens you shoot before landing, the less there is left in the landing area.
- Also, about the different landing zones, you could have the option to land on the safest one or get directly into action, depending on the quality of your troops and the kind of mission.
- And why not having the option to land a bit off site, preparing two assault teams getting there on foot to take the alien by surprise, could also be influenced by soldiers (or commander) combat & non-combat skills.