Turbo Overkill is a retro cyberpunk FPS where you play as a violent killing machine with a chainsaw for a leg. Reduce foes to pink mist with your vast arsenal of weaponry, all extended with secondary firing modes.
Looks fast
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Turbo Overkill is a retro cyberpunk FPS where you play as a violent killing machine with a chainsaw for a leg. Reduce foes to pink mist with your vast arsenal of weaponry, all extended with secondary firing modes.
There is nothing 'boomer' about it.
Admire the effort, doing a shooter that looks functional is pretty hard, the guns are well animated and have alternate ways of firing and the whole sliding with the chainsaw thing looks like an interesting idea that could be fun but the level design doesnt look interesting to me, all those shooters where you go flying like you had a rocket booster on your ass dont interest me. It is a fun gimmick for 30 mins but very soon after the novelty runs off, you notice that the speed was hiding a mediocre to very poor level design and this doesnt seem like the exception, this thing of the whole levels looking like arcade pinball machines where you are the ball dont look appealing to me. I prefer levels that look like they could be a real place.
Arena shooter.Blaine said:Does anyone know if there's a specific term for that type of shooter?
I learned my lesson after 3D Realms killed WRATH: Aeon of Ruin while it was in early access.Looks p promising, sort of as if Ghostrunner was a boomer shooter, but I made a point of not getting another early access FPS.
Painkiller started that to my knowledge, Serious Sam did it occasionally but most of the time you had free range and the areas were huge in that game.I don't like the type of shooter in which you're locked into a box until you kill all of the enemies, at which point the box unlocks and you proceed to the next box, which locks, and so on. This has always felt extremely artificial to me. Does anyone know if there's a specific term for that type of shooter?
Always thought that referred to games that were based purely around deathmatch such as Quake 3.Arena shooter.Blaine said:Does anyone know if there's a specific term for that type of shooter?
That's what the term traditionally referred to. MP shooters that take place in relatively small literal arenas. But those kinds of games no longer get made and then nuDoom was super popular while using the "locked in a room and kill waves of enemies" model so people started using arena shooter to refer to that style of single player shooter.Always thought that referred to games that were based purely around deathmatch such as Quake 3.Arena shooter.Blaine said:Does anyone know if there's a specific term for that type of shooter?
How was the difficulty? It looks like a game with high mobility. Can the AI handle a constantly moving character and keep some pressure up or are you able to dodge everything by simple circle-strafing, bunny hopping or some variation of those.Just finished playing through the demo which is pretty meaty.
It's good. I'm definitely buying as soon as it's out of EA.
How was the difficulty? It looks like a game with high mobility. Can the AI handle a constantly moving character and keep some pressure up or are you able to dodge everything by simple circle-strafing, bunny hopping or some variation of those.Just finished playing through the demo which is pretty meaty.
It's good. I'm definitely buying as soon as it's out of EA.