veevoir
Klytus, I'm bored
Rebel path - dude steals magic helmet, bring back to get guys into alliance
Solo anarchist path - you need to get helmet, but before you can multiple simultaneous multidicked scripts turn on closing all doors making you kill 15 dudes until you get cutscene where dude steals helmet
Ok cut 4 major paths in the game to 3.
Well, if we keep simplifying things because C&C doesn't feel big enough - there is only one path, you only kill different folks and have different interactions with other people, also dialogues sometimes change.
If we keep simplifying further - it is as linear as Diablo, BGII, perhaps AoD.. where do we draw the line for satisfactory C&C?
What is the nature of C&C?
Because once you dismiss most C&C as insignificant everything becomes linear with slight color variation.
What is a RPG?