No, they wouldn't dare, would they? They can't sink that low!It is true that they appear to be designing this game with Dragon Age-style "the player can control only his main character if he wants to" gameplay in mind.
No, they wouldn't dare, would they? They can't sink that low!It is true that they appear to be designing this game with Dragon Age-style "the player can control only his main character if he wants to" gameplay in mind.
No, they wouldn't dare, would they? They can't sink that low!It is true that they appear to be designing this game with Dragon Age-style "the player can control only his main character if he wants to" gameplay in mind.
Which in my opinion is THE BANE of most party-based games.It is true that they appear to be designing this game with Dragon Age-style "the player can control only his main character if he wants to" gameplay in mind.
If I don't need to specialize the members, differentiate their roles and make full use of all their abilities to survive/progress, there's something wrong with your design
Some of these changes, such as the health regeneration, instant consumable use, and removal of friendly fire, are obviously straight-up streamlining meant to bring the game in line with the likes of Dragon Age.
Dragon Age 2 tho.Some of these changes, such as the health regeneration, instant consumable use, and removal of friendly fire, are obviously straight-up streamlining meant to bring the game in line with the likes of Dragon Age.
Doesn't complete removal of friendly fire make Tyranny less like Dragon Age?
In DA2 friendly fire was enabled on Nightmare difficulty.Dragon Age 2 tho.
In DA:I enabling FF served no purpose other than forcing yourself into single-target only character builds. Due to how positioning worked in DA:I it was impossible to avoid FF AoE wrecking your own party even if you switched AI off and micromanaged everything.The sequels did allow for optional friendly fire...with predictable results: http://forum.bioware.com/topic/525589-friendly-fire-why-this-is-even-an-option/
Doesn't complete removal of friendly fire make Tyranny less like Dragon Age?
Jesus, why don't remove the combat and make this a CYOA? It would save us from alot of suffering.
Hey and those guys with low self steem that don't like to have the option of toggling FF off so they are reminded they are scrubs? You know, Feargus wants those guys money too.No friendly fire seems like a dumb design decision. At the least they could have made it a toggle if they really thought it might detract from the game for some people. Part of the fun of RTWP is positioning your party so that you can use those powerful AoE attacks just right so that you get multiple enemies and no friendlies. Removing that is just making the combat less interesting.
Get out of your echo chamber. In the gaming world at large, mechanics such as limited rest supplies and the concept of per-rest abilities in general are considering cripplingly hardcore. For him, they're a dealbreaker.
A game where bad design wonNo friendly fire seems like a dumb design decision. At the least they could have made it a toggle if they really thought it might detract from the game for some people. Part of the fun of RTWP is positioning your party so that you can use those powerful AoE attacks just right so that you get multiple enemies and no friendlies. Removing that is just making the combat less interesting.