Excidium II
Self-Ejected
k i l l y o u r s e l f"There are no classes"
So just another elder scrolls where everyone is a hybrid, fucking hate that shit.
k i l l y o u r s e l f"There are no classes"
So just another elder scrolls where everyone is a hybrid, fucking hate that shit.
No one gives a shit about any of that, son. With the exception of character slots.Dumb as fuck.
"Let's expand on all these ideas no one gives a shit about and ignore everything people actually want"
Like custom companions, multiple classes, turn based option, more than 4 fucking character slots...
Why is this a problem? Oh right I remembered, CRPGs are shit.Less so for party-based games, where the party collectively will be proficient at almost everything.
Good story bro.Class-based character customization works well for party-based games, where the player can decide which combinations of archetypes he wants to use to formulate his party. Less so for games with a single player-character where choosing one archetype means constraining yourself to a certain set of abilities and excluding everything else.
Skill-based character customization works well for games with a single player-character, where the player can fine-tune his PC's skill selection to determine exactly what he is and is not proficient at doing. Less so for party-based games, where the party collectively will be proficient at almost everything.
Class-based character customization was established for character archetypes derived from fantasy literature and works well in fantasy settings where the classes correspond to archetypes that make sense for the setting and its inspirations. Less so for science-fiction settings, where the inspirational literature generally lacks clearly-defined archetypes in terms of character ability.
Skill-based character customization corresponds to characterization in science-fiction literature where individuals have knowledge of specific areas and have aptitude at specific tasks due to their prior education and training, and thus works well in science-fiction settings where the skills available make sense for the setting and its inspirations. Less so for fantasy settings, where the inspirational literature rarely includes characters with a disparate set of skills.
Tyranny is party-based with a fantasy setting, yet chooses skill-based customization over class-based customization?
Actually, a word hybrid doesn't make much sense in the context of Tyranny's character progression.So just another elder scrolls where everyone is a hybrid, fucking hate that shit.
Class-based character customization works well for party-based games, where the player can decide which combinations of archetypes he wants to use to formulate his party. Less so for games with a single player-character where choosing one archetype means constraining yourself to a certain set of abilities and excluding everything else.
Skill-based character customization works well for games with a single player-character, where the player can fine-tune his PC's skill selection to determine exactly what he is and is not proficient at doing. Less so for party-based games, where the party collectively will be proficient at almost everything.
Class-based character customization was established for character archetypes derived from fantasy literature and works well in fantasy settings where the classes correspond to archetypes that make sense for the setting and its inspirations. Less so for science-fiction settings, where the inspirational literature generally lacks clearly-defined archetypes in terms of character ability.
Skill-based character customization corresponds to characterization in science-fiction literature where individuals have knowledge of specific areas and have aptitude at specific tasks due to their prior education and training, and thus works well in science-fiction settings where the skills available make sense for the setting and its inspirations. Less so for fantasy settings, where the inspirational literature rarely includes characters with a disparate set of skills.
Tyranny is party-based with a fantasy setting, yet chooses skill-based customization over class-based customization?
Yeah, quicksave is F6 by default and quick load is F8. Really weird.Apparently the default quicksave button is F6...
Evil has definitely won
But PoE uses the sane f5 and f9.I think quicksave F6 was in KOTOR2 . It's Obsidian's default.
KOTOR 1 was F4 and F5, probably the worst ever. I think KOTOR 2 was the same.I remember KOTOR 1 had F4 as the default and I was too young to know any better. I assume KOTOR 2 was the same
It's just a nonstop spiral of decline
^ Bullshit.People have to remember that it takes years of experimentation to get a decent combat system.
Any reviews yet?