- Joined
- Jan 28, 2011
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- 100,046
It wouldn't have been if they had doubled enemy damage per attack.
I don't understand their decisions either: the combat would've been more intense with the "only one attack" limitation removed, and the numbers tuned to wherever they need to be.
The difficulty however is the way it is because that's the way they wanted to tune it; they could've made it however hard or easy they want by adjusting enemy accuracy, damage, armour, and dodge without touching number of attacks. The same would still be true if they had the same number of attacks on both sides.
This is just a guess, but maybe it was a pacing consideration? Two enemy actions would double the length of the enemy turn.