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Tyranny Pre-Release Thread

LESS T_T

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Codex 2014
http://blog.tyrannygame.com/2016/09/07/dev-diary-9-beasts-and-bane

Dev Diary #9 – Beasts and Bane

tyranny_dev_diary_09__beasts.png



In our last update we introduced you to another potential Companion, Sage Lantry. For this week’s update, we’re going to tell you about some of the creatures that inhabit Terratus: the Beasts and the Bane.


Beasts of Terratus

The Beasts of Terratus are a race of partially-humanoid creatures whose history is as disputed among humans as it is between the various Beasts’ tribes. A race of hulking, hairy monsters who value predatory strength and skill above all else, these territorial hunters once ranged the whole of Terratus, but due to Kyros’ encroaching conquest, now thrive primarily in the Tiers.

Though the truth of their legends cannot be confirmed, by and large the Beasts believe that rather than evolving from smaller, four-legged carnivores, they are a more developed version of the human race, shaped over thousands of years by the magic of the land, sea, and sky in order to become tougher, fiercer, and more deadly—in order to be better predators than their hairless, blunt-clawed ancestors.

Regardless of the veracity of who’s evolved from whom, there’s certainly little dispute regarding these creatures’ ties to the land, as seen by the varied adaptations distinctive to each tribe. Dark and sleek as a starless night, the Shadowhunters were clever, agile predators who killed from the shadows, whereas the Stonestalkers tend to larger builds and can be as dull-witted as boulders. The Mantaborn of Stalwart’s coast are a semi-aquatic tribe, rarely if ever seen outside their nests.

Beasts do not think the same as humans do. As wild, animalistic creatures, their experience of the world is extremely visceral and sensory-related. They consider themselves apex predators and take great pride and exhilaration in their ability to stalk and kill creatures of all types, humans sometimes included. However, they form strong emotional ties with their own kith, and will often express a range of complex, intense feelings within their speech, from thrill to fury to easy-going contentment.

The tribes themselves are split amongst fiercely-fought-for territories—a pride of relatives led by a single, strongest female called the Prima, her rank won through bloodshed and dominance and just as often lost the same way. While Beast tribes are often matriarchal due to the fact that females are typically larger and more aggressive than the males of their race, it’s not completely unheard of for a male to lead a smaller hunting pack within the larger tribe.

Humans often worry Beasts have a larger agenda—but their goals are as fragmented as their tribes. Survive. Thrive. Kill all humans. Become the dominant species.

Who knows what they’re really after?

~Megan Starks, Narrative Designer


The Magebane

Little is known about the Bane, as few are strong – or lucky – enough to survive an encounter with them. The Sages of the School of Ink and Quill know that these creatures are a mix of the arcane and the mundane – capable of both physical and magical attacks. Accounts from survivors of Bane attacks say that they first attack any mages or fighters wielding weapons and armor imbued with magic. The Sages speculate that the Bane somehow need magical energy to survive – feeding off of the life force of spellcasters. This belief has given these creatures their name – the Magebane, though it is often shortened to ‘Bane’.

Though Bane can be found throughout Terratus, they are most commonly located near the Oldwalls and Spires. Something about these ancient structures draws the Bane near. Many historians believe that, rather than any property inherent to their nature, it is the presence of the Bane that gave these structures their reputation for being unlucky. Regardless of the cause, Kyros’ law forbids any from entering the Oldwalls. Given what lurks inside, most believe this law entirely unnecessary for only the mad or suicidal would willingly enter.

In the second century of Kyros’ rule, Fatebinder Andros compiled stories from survivors of Bane attacks looking for clues that could aid the Overlord’s forces in surviving their encounters with these creatures. From these stories, he created broad classifications for the Bane. None know how complete or accurate this classification is:

Wisps: The weakest form of Bane, their form more diffuse than other types. Wisps are slow-moving, making them the easiest of the Bane to outrun. While a single Wisp can be defeated easily by a trained soldier, they are rarely found alone. Where a Wisp is found, the Scourge and Malice are not far behind.

Scourge: The most common – and aggressive – form of Bane is the Scourge. These vicious creatures travel in swarms, surrounding their prey with whirlwinds of tearing claws. Entire villages have been wiped out by a single pack of Scourge.

Malice: Rarely seen – at least, not by those who lived to tell of the encounter. A Malice’s touch can drain and corrupt the living, taking their strength to empower the Bane.

Havoc: Legends tell of an incredibly powerful form of Bane known only as the Havoc. There are no recorded sightings of a Havoc in recent centuries, so little is known of their abilities. Legends and campfire stories say that if a Havoc is seen, kill any other Bane present to deny the Havoc strength. No one knows why this advice has survived for centuries.

~Brian Heins, Game Director

tyranny_dev_diary_09__bane.png
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So they've given up on the "Bronze Age" update huh? Or maybe they rolled that into the Polygon thing.
 
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Bubbles

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Beasts of Terratus:

Shadowhunters
Stonestalkers
Mantaborn

The Bane:

Wisp
Scourge
Malice
Havoc

I'm feeling nostalgic for the days of Fampyrs.
 

Neanderthal

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Though the truth of their legends cannot be confirmed, by and large the Beasts believe that rather than evolving from smaller, four-legged carnivores, they are a more developed version of the human race, shaped over thousands of years by the magic of the land, sea, and sky in order to become tougher, fiercer, and more deadly—in order to be better predators than their hairless, blunt-clawed ancestors.

Beasts do not think the same as humans do. As wild, animalistic creatures, their experience of the world is extremely visceral and sensory-related. They consider themselves apex predators and take great pride and exhilaration in their ability to stalk and kill creatures of all types, humans sometimes included. However, they form strong emotional ties with their own kith, and will often express a range of complex, intense feelings within their speech, from thrill to fury to easy-going contentment.

So this Bronze Age world has a theory of evolution, made by Beasts.

Beasts that don't think like humans do, except rest o paragraph sounds like purely fuckin human thought patterns, we all fucking see world through us senses. An since when is forming relationships an expressing feelings not a human thing?

Who's writing this shit! Honestly get your fucking act together Obsidian, bring in Sawyer or somebody.
 
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Bubbles

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Beasts that don't think like humans do, except rest o paragraph sounds like purely fuckin human thought patterns, we all fucking see world through us senses. An since when is forming relationships an expressing feelings not a human thing?

Who's writing this shit!

Kathryn Megan Starks

Senior Content Designer, Zone Lead - Wildstar
Carbine Studios / NCsoft
November 2011 – October 2015 (4 years)Orange County, California Area
Senior Game Designer and Content Zone Lead on top-quality tiered zones for the critically acclaimed, Triple A, Massively Multiplayer Online game, Wildstar.

• Nine overworld zones and one multiplayer instanced gameplay experience (dungeon)
• 700+ quests
• Team management
• Game world development
• Content implementation and iteration
• Creative direction
• Design documentation, spec-docs, and patch notes
• Narrative and lore -- writing, storytelling, and creative naming
• Technical knowledge and expertise in visual scripting and proprietary engine's game editor tools
• Perforce, JIRA, Excel, Visio, Outlook, VPN
• Interdepartmental communications

We should get one of our local Wildstar fans to tell us more about her narrative style. 700+ quests is a lot of writing.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Though the truth of their legends cannot be confirmed, by and large the Beasts believe that rather than evolving from smaller, four-legged carnivores, they are a more developed version of the human race, shaped over thousands of years by the magic of the land, sea, and sky in order to become tougher, fiercer, and more deadly—in order to be better predators than their hairless, blunt-clawed ancestors.

Beasts do not think the same as humans do. As wild, animalistic creatures, their experience of the world is extremely visceral and sensory-related. They consider themselves apex predators and take great pride and exhilaration in their ability to stalk and kill creatures of all types, humans sometimes included. However, they form strong emotional ties with their own kith, and will often express a range of complex, intense feelings within their speech, from thrill to fury to easy-going contentment.

So this Bronze Age world has a theory of evolution, made by Beasts.

Beasts that don't think like humans do, except rest o paragraph sounds like purely fuckin human thought patterns, we all fucking see world through us senses. An since when is forming relationships an expressing feelings not a human thing?

Who's writing this shit! Honestly get your fucking act together Obsidian, bring in Sawyer or somebody.

Come on, you're being thick on purpose here. It obviously means "visceral and sensory-related to a greater degree than humans". Same for the relationships.

Also I was expecting you to say something about Wisps and Magebane. +M

We should get one of our local Wildstar fans to tell us more about her narrative style. 700+ quests is a lot of writing.

TimCain
 
Last edited:

Neanderthal

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So this Bronze Age world has a theory of evolution, made by Beasts.

Beasts that don't think like humans do, except rest o paragraph sounds like purely fuckin human thought patterns, we all fucking see world through us senses. An since when is forming relationships an expressing feelings not a human thing?

Who's writing this shit! Honestly get your fucking act together Obsidian, bring in Sawyer or somebody.

Come on, you're being thick on purpose here. It obviously means "visceral and sensory-related to a greater degree than humans". Same for the relationships.

Also I was expecting you to say something about Wisps and Magebane. +M

Its just poorly written full stop, makes no sense an explains no differences, you could attribute everything she says to Humans if they were being studied. If she wants to add "to a greatern degree than" then add them few words, fuck me you can do it in a few minutes an shes a pro writer!

Never heard o Wildstar personally, then again MMO nuff said.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Its just poorly written full stop, makes no sense an explains no differences, you could attribute everything she says to Humans if they were being studied. If she wants to add "to a greatern degree than" then add them few words, fuck me you can do it in a few minutes an shes a pro writer!

Well, it says "extremely". :M It seems like a pretty typical take on a semi-sentient fantasy animal race - sense-driven and impulsive. Most genre-savvy readers probably understand exactly what she's describing.

I guess what could have been added is a more direct description of the way in which Beasts are not like humans. The lack of the mental functions associated with the "superego", future time orientation, high-level consciousness, or however you want to call it.
 

Neanderthal

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All animals includin humans are "extremely" sense driven, theres no seperation from what shes saying they're seperate from, vague an poorly written. As for relationships I doubt they have as tight a family an tribal groups as humans. Like wi all Bronze Age stuff, concepted but not detailed.

If she wants to differentiate em then do what Sawyer did when differentiating cultures around Dyrwood, quick list o traits or differences, rather than a blurb that fails at transmitting point its supposed to make.

Oh an Magebane is an always will be a sword in Ultima. Sorry took me awhile.
 
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Rev

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We should get one of our local Wildstar fans to tell us more about her narrative style. 700+ quests is a lot of writing.
I know nothing of her previous work since it's probably just MMO shit, but rest assured: I've listened to the recent Obsidian panel at PAX West and she mentioned great RPGs such as The Wolf Among Us, Bioshock and Until Dawn as some of her favourite games, and I'm sure she even played gems like Skyrim, Mass Effect and Fallout 4, so we're definetely in good hands.
 
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Excidium II

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Beasts that don't think like humans do, except rest o paragraph sounds like purely fuckin human thought patterns, we all fucking see world through us senses. An since when is forming relationships an expressing feelings not a human thing?

Who's writing this shit!

Kathryn Megan Starks

Senior Content Designer, Zone Lead - Wildstar
Carbine Studios / NCsoft
November 2011 – October 2015 (4 years)Orange County, California Area
Senior Game Designer and Content Zone Lead on top-quality tiered zones for the critically acclaimed, Triple A, Massively Multiplayer Online game, Wildstar.

• Nine overworld zones and one multiplayer instanced gameplay experience (dungeon)
• 700+ quests
• Team management
• Game world development
• Content implementation and iteration
• Creative direction
• Design documentation, spec-docs, and patch notes
• Narrative and lore -- writing, storytelling, and creative naming
• Technical knowledge and expertise in visual scripting and proprietary engine's game editor tools
• Perforce, JIRA, Excel, Visio, Outlook, VPN
• Interdepartmental communications

We should get one of our local Wildstar fans to tell us more about her narrative style. 700+ quests is a lot of writing.
Isn't that the chick that had all her inspirations from tv series and american comic books?
 
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Bubbles

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We should get one of our local Wildstar fans to tell us more about her narrative style. 700+ quests is a lot of writing.
I know nothing of her previous work since it's probably just MMO shit


Here are her other two projects:

Content lead and head writer, game designer/storyteller for the MMO, Fallen Earth.

Proficiency in the Icarus Studios xScape Platform's source control software and 3D middleware toolsets.

More than 800 implemented mission quests, 250 written, including 11 towns in Fallen Earth's latest expansion pack, "The Grainway," the combat starter town, “Boneclaw,” and the campaign content for 2011 map release, “Terminal Woods." Design docs: area write-ups, test plans, live & PTS release notes, production schedules, etc. Four live events (two as a developer participant, two created, implemented, and conducted). Weekly attendance at meetings for departmental leads. Voice-over dialogue (written lines); creative NPC, location, quest title, and item naming; bug fixes and gameplay/balance testing. Dialogue trees, interest objects, instances, area IDs, etc.

Shipped Titles -- Fallen Earth: Blood Sports; Fallen Earth: The Grainway, Fallen Earth Reloaded

Facebook developer for The Vampire Diaries: Get Sucked In. 100+ missions.

She seems to be an expert in quest design; according to those numbers, she's designed over 1,600 quests in her career. I wonder how that compares to MCA's or Sawyer's output.
 

Fry

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I've listened to the recent Obsidian panel at PAX West and she mentioned great RPGs such as The Wolf Among Us, Bioshock and Until Dawn as some of her favourite games

:lol:

I've been wondering how long it would take for someone to bring this up. Was beginning to think I was the only one who watched it. Pay special attention to how uncomfortable Sawyer looks when she says it.
 

Rev

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Wait, I found what seems to be her site.

n o w p l a y i n g :

Divinity Original Sin / ps4
Monster Hunter Generations / 3ds
Witcher 3 / ps4

f a v o r i t e s :

Fallout 3, BioShock, Final Fantasy 12, Borderlands 2, Portal 2, Saints Row 3, Tales from the Borderlands, Monster Hunter Tri, Catherine, Alice: Madness Returns, Valkyria Chronicles, The Wolf Among Us, Baldur's Gate: Dark Alliance, Halo: Reach, Minecraft, Castle Crashers

Definetely incline.
 

Sentinel

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We should get one of our local Wildstar fans to tell us more about her narrative style. 700+ quests is a lot of writing.
I know nothing of her previous work since it's probably just MMO shit, but rest assured: I've listened to the recent Obsidian panel at PAX West and she mentioned great RPGs such as The Wolf Among Us, Bioshock and Until Dawn as some of her favourite games, and I'm sure she even played gems like Skyrim, Mass Effect and Fallout 4, so we're definetely in good hands.
Her website also lists Memelands 2, Fallout 3, Tales from Memelands, Baldur's Gate: Dark Alliance and Halo: Reach as some of her favourite games ever.
Seems like Eric bamboozled everyone when he said Obsidian had ridiculously high standards when they hired narrative designers.
 
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Fry

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What? No screams of dismay that she doesn't believe in allowing players to fail?
 

Rev

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Isn't that the chick that had all her inspirations from tv series and american comic books?
Well, I don't know if she is, but at PAX she also namedropped The Dark Knight movie and said how great it is at least five times.

I've listened to the recent Obsidian panel at PAX West and she mentioned great RPGs such as The Wolf Among Us, Bioshock and Until Dawn as some of her favourite games

:lol:

I've been wondering how long it would take for someone to bring this up. Was beginning to think I was the only one who watched it. Pay special attention to how uncomfortable Sawyer looks when she says it.
Yeah, I've noticed as well. I wonder what her face looked like when he mentioned Fallout 1, Ultima IV and Darklands. :lol:
 
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Bubbles

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She gives a walkthrough on her quest and area design philosophy starting at 10:03 here:

 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

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