Okay, gave this another go. I'm right after where you conquer that fortress. I almost gave up right at the end of conquering it. This whole section of conquering the fortress take way too long, I undertand that they needed to sort of setup what would happen later but this whole section just took forever and focused alot on the weakest aspect of Tyranny, the combat. I was really annoyed, almost giving up, yes, the combat system is just a dumb down version of PoE and there is lots and lots of it at the beginning.
However, I was expecting the usual developer lies and lazy fake choices of Bioware, I totally expected this from this game, the usual token choices and to give Tranny credit, I was pleasantly surprised. I don't know the extent of how you can manipulate things or if Obsidian will try shoehorn you at the end but the choices you make at the conquest mode aren't entirely fluff and I already see some opportunity for backstabbing, quite radical options for backstabbing too. You have the whole map of the Tiers open for you after you conquer that damn fortress and you can visit some places you made choices at the conquest mode, I expected the "We will let you make all those choices but you won't be able to travel there." trick but while I see alot of fluff NPC mentions for my actions, there are some choices there that have a bigger impact and I'm curious about what would change if I made different choices.
Another interesting thing is that while Barik and Verse are complete bores, Lantry and Eb are more tolerable so I could get rid of them. Problem is that if I restart, I have to restart the whole let's conquer the fortress bit with all those endless trash mobs, make no mistake, Obsidian still is completely cueless about how to make good combat on their games. The Ai is somewhat decent at trying to charge and focus fire at your weakest character but the abilities they have are awful. Most abilities the Ai use against you are spammable "we will hit you harder boy", there is no big difference between the enemies forcing you to make tactical choices, there are only two kinds of enemies on this game, meele fighters and ranged fighters.
What is the differnce between an enemy archer and a mage? The archers just stand there firing javelins while enemy mages fire light javelins at you with the occasional shitty spells that won't scare nobody, on one fight Barik was hit by a fireball that did a whooping 14 of damage on the last difficulty mode, enemy mages are just another version of enemy archera that throw light balls at you, that is it. This weakness and lack of difference between the enemies is actually crucial or the game would be unplayable as the CC spells are pretty useless and you have very limited ways on how to control a fight, this with the cooldown system turn fights into static competions of DPS. Who makes the biggest DPS wins and as you can use your mages well on contrary to the AI with the lack of frindly fire means you can bombard enemies with impunity but this sort of become a formulaic way to win fights. On a sense, the combat on Tyranny reminds me alot more of an MMO than a proper RPG what isn't surprising as it was alot of ex MMO people who made this game.
Game is good so far for choices but combat is just completely atactical brainless stuff more akin to a AAA popamole RPG than a traditional RPG.