Wulfric Pinewood
Prophet
Great game, great child of Silent Hunter Legacy.
B125 released!
Dear Skippers,
We are back with the next major update to UBOAT. This one is probably the largest update to the game so far. If you haven't tried it by now on the testing branch, then hopefully it will surprise you in a good way!
We already described the first features of this update when it hit the testing branch for insiders:
UBOAT AnnouncementWed, November 20, 2019
Version B125 hits testing branch
Hello! We are back with a major update to UBOAT. It just hit the "unstable" branch for testing. You can switch to this branch by going to "beta" tab in the properties of the game...
During the testing it became even bigger though, so let's discuss the new features one by one.
BRIEFING
Assignments are now selected in a new way that gives you a much cleaner overview of the objectives and area of operation.
MISSION CONTENT
You can expect new challenges like a battleship presence in the area of operation as well as some twist to existing missions. Sometimes a war correspondent will join your crew, while in other times you may be given a task to test experimental torpedoes.
Some of the objectives and rewards for existing assignments were also reworked.
DECORATIONS
All your officers will collect points toward decorations of various types. They are awarded for notable bravery in combat or veterancy.
MISSION SUMMARY
New mission summary presents a much more cleaner overview of completed objectives, collected rewards as well as a log from the patrol.
MODDING
Talented modders from the community already created mods that draw attention. Since this version is now going public, Steam Workshop now also becomes publicly available.
If you would like to start modding for yourself, check our guide on the game's wiki:
https://uboat.fandom.com/wiki/Modding
OTHER CHANGES
Aside from that, there was a few other notable additions:
- Sea near Bergen is now much more deeper and much closer to the real world bathymetry maps.
- It's now possible to move in FPP on the step at the front of the conning tower like the crew does, to clearly see what's in the front of the u-boat.
- Collision damage and sounds.
- German localization was updated (warm thanks to Ruby for providing it).
TROUBLESHOOTING
This update adds a considerable amount of new content and thus memory usage had to go up a bit. We implemented new optimizations to the game to offset that, but it's still going to be 10% - 15% higher than before. It probably won't affect most systems.
If your system is low on memory though or you use a software that consumes a large part of RAM you can increase the page file in Windows like described in this article to avoid problems (12 GB should be more than enough):
https://www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html
Also, if you would experience any sort of crashes, please verify game files integrity in Steam by entering game properties, going to "Local Files" tab and clicking appropriate button there.
Yours,
Deep Water Studio
Dear skippers,
We are back with a new major update to UBOAT. We hope that it will bring you some quality recreation in this hard time.
Let's move straight to overview of the changes, but beware - it's going to be a long post.
This version is currently available only on the testing branch. If you haven't played on it before, but would like to, please follow the steps described in this post: link.
Realistic travel system
This version introduces a brand new travel system to the game. It doesn't simplify long distance travel, but instead adds new time compression tools that make long distance travel possible.
Wolfpack attacks
Headquarters now organize wolfpack attacks on convoys. You can join them during free roam and patrol assignments. Friendly u-boats now have a dedicated AI that works well in such scenarios. It's also possible to pass to them direct orders.
Configurable shifts
Configurable shifts is a new feature meant for the players that always wanted to set schedules for the crew and setup work priorities. It becomes especially useful when combined with the realistic travel system.
It also indirectly adds new features such as having a crew member at the valves at all times or delegating power switch jobs to regular sailors instead of the officers. Please keep in mind, that it's advanced feature that doesn't have to be used to enjoy the game. Default schedules are set reasonably well.
Minor improvements
Diving
Idle crew now runs to the bow compartment during crash dives for enhanced immersion.
TAB screen
TAB screen now supports lower resolution and any number of officers, in case that their number would be increased through modding. There are now quick shortcuts there for all devices on board to quickly order switching them on or off.
Convoy formations
Convoys now usually travel in formations with cargo ships inside the convoy and the escort around them.
Optimizations
We put a lot of effort into lowering the memory use and reducing occasional stutters. We also worked around quite a few crashes in the engine and ensured better error handling.
You can probably expect memory usage to be about 20% lower right after launching the sandbox, although exact number varies between quality settings and screen resolutions.
Aircraft
This update brings two new aircraft types onto the table, models for which were made by community member - talented Francis, also known as V11CU96.
On related note, there is now one more way for getting destroyed spectacularly, as some of the aircraft now use rockets (since 1943). Aircraft AI was also improved to behave more realistically, for example aircraft are now more likely to abandon attack in a bad weather and they now rush correctly.
Bristol Beaufighter
Bristol Beaufort
Ships
Our main focus for this update were new ship classes. Especially, it adds quite a lot of tankers to the game, which are a completely new category of ships in the game.
Dale-class tankers
Ol-class tankers
War-class tankers
Wave-class tankers
T2 tankers
Black Swan-class sloops
Tribal-class destroyers
River-class frigates
V-class destroyers
Dido-class light cruisers
County-class heavy cruisers
Full changelog is available at this page: changelog.
Yours,
Deep Water Studio
my agenda of wanting to play a finished game?
my agenda of wanting to play a finished game?
No - your question. I gave them my shekels during kickstarter and follow the development, but I'm only really interested in playing the full release. There seems to be nice mods already, like a TDC working similar to SH games
I hear a lot of the mods don't work because they haven't been updated yet to the new patch, which is normal.. digging around their News page on Steam it seems like they will have another major patch like this last one before releasing out of EA (I assume after some bug fixing of the final patch)
We are back to share with you what we are working on now and what is happening in the world of UBOAT.
New voiceover
We're excited to announce that UBOAT is receiving a major audio update that will take your submarine simulation experience to the next level! The new voices will add more to the realism and depth to the game, bringing the characters and their stories to life.
We've hired additional actors for each language (English and German). We've incorporated a wealth of new dialogue, reactions to situations, private conversations, sailors' reflections, and commands into the script. Generally, the crew will be much more talkative. We have improved the areas that received the most player complaints, bugs, and simplifications. For instance, the famous "Schneller! Schneller!" will no longer exist We've added specific speed change commands for each gear. The conversation with the officer in the port will also undergo changes, offering more variants depending on the specific situation and the stage of the campaign the player is on. Cutscenes from Headquarters have also received a voiceover - an officer commenting on the situation at the front.
We hope that you'll like the new voices and that they will enhance your engagement and immersion in the game. For us, the game has gained a richer and more enjoyable atmosphere.
You can listen to the new voiceover in the attached video, although please note that this is still a work in progress. For instance, in the final version, there will be even more actors and the sailors will lower their voice to a whisper during a silent run.
Other content
The game is continuously evolving on the technical front. We regularly update the engine to the latest versions and incorporate advanced technologies, such as NVIDIA DLSS, to make UBOAT a modern game at the time of release.
We have made a significant number of improvements to the gameplay and interface. We have added references to historical material in the mission descriptions for those who are particularly interested in a specific event, or who want to verify whether it actually took place in history.
Furthermore, we have included an easily accessible manual for certain devices on the boat. We have refined the campaign and side missions to enhance their technical quality and interest level, with the additional dialogues mentioned earlier playing a significant role in this process.
We are constantly adding new ports to ensure you never again encounter the 'Coming Soon' sign or an isolated bunker instead of a port. You'll be surprised at how much these locations have transformed.
Full release
We are highly motivated to leave Early Access this year. Since the last patch, we have been working tirelessly on UBOAT. We actively listen to suggestions from players, read forums, and gather tips from people around us. We are constantly adding new content. Although we still have some ideas that we want to implement and a few areas for improvement, we can already see the finish line. We are looking forward to meet you there with the finished game.
Now, we invite you to watch a new video which may make the wait more enjoyable.
More U-boat Types
We are proud to announce that the final release update will bring one of the most anticipated features to UBOAT - taking command of other U-boat types, in addition to Type VIIC. At the release day, we plan to include the following U-boats in the game:
If you start the game in 1939, you will get a satisfying opportunity to progress through all these U-boats in a single playthrough, unlocking them one by one. Each next type is usually slightly larger and brings various improvements over a predecessor.
- Type IIA
- Type IID
- Type VIIB
- Type VIIC
- Type VIIC/41
We worked the entire summer on this feature. We tell you about it just now, because we wanted to be sure first that we can pull it off. It was a great challenge, since we had to backtrack on a lot of earlier work. Most of the game code had to be adjusted, which also means, that most scripting mods will probably require considerable updates after this release. Sadly that's the cost of progress here.
After the full release, aside from the U-boat types mentioned above, we hope to work on Type IX and possibly also fully electric Type XXI. Type IX is large, while Type XXI is complex, so we plan to release them as separate DLCs. Aside from that, there will be of course free updates to the game, as always.
AMD FSR 2
We are happy to announce that AMD FSR 2 is also going to be an option in addition to NVIDIA DLSS, as you requested in the comments section to our previous dev log. For various reasons, it took more work to integrate it. We develop our own render pipeline for the game, while AMD FSR 2 is not natively built into Unity and we had to work this out by ourselves. It was well worth it though, in our testing it works very well in the case of UBOAT, on par with NVIDIA DLSS.
If you are not familiar with the term, AMD FSR means a AMD FidelityFX Super Resolution. It's a technology that serves two purposes:
You can read more about it on AMD's website.
- It's an AI upscaling technology that dramatically improves the performance. It's especially the case in UBOAT, since it improves rendering performance. UBOAT was always optimized to avoid CPU bottlenecks and performance usually depends on rendering the effects that you choose to enable, like the water effects.
- At the same time, it also fixes sharp edges and replaces classic anti-aliasing effects, making them no longer necessary.
Steam achievements
Next update will also bring Steam achievements to UBOAT. Your efforts, most impressive accomplishments will be rewarded in a pleasant way. Some of these achievements are going to be a great challenge to obtain, achievable only for the best skippers out there.
Polishing
There are also various minor improvements in the pipeline, and sometimes it's the minor things that matter the most. Many of these things are done upon direct requests posted on the game forum.
- Helmsman now works in the control room for most of the time, rather than in the conning tower.
- We overhauled the bow waves effect for the player's U-boat to make it more realistic.
- There is now a dedicated silent running mode, separately from blue lighting. When it's toggled, officers won't maintain torpedoes and all devices that make noise will be automatically disabled by your crew.
- Sailors no longer clean the boat during alarms or silent runs.
- It's now possible to destroy propellers and rudders of enemy ships.
But wait, there is more!
We have much more to share and will soon. For example, there are simulation upgrades, mission changes, world enhancements and more, which we will share with you in the upcoming dev logs soon as these features get into their final shape.
We still don't know how much time it will take us to complete this update. For example, we are still finishing models for the interiors of new u-boats. We also gather feedback on the forum, so if you have something you always wanted added or changed, feel free to post. It's important to us, to make you satisfied with the upcoming release.
Dear skippers,
We are back with another dev log. This time, we will dive into several upgrades that are meant to expand selected simulation aspects of the game.
Our goal with these changes is to accommodate more playstyles, but without forcing them in any way. If such technical things are not your cup of tea, don't worry as everything discussed here is going to be fully optional as it was always the case in UBOAT.
Torpedo calculators
We know that this is a #1 wish of a vital part of the community and thus we are very happy to announce that the next update will bring a very realistic simulation of TDC to the game!
What is TDC? The abbreviation stands for Torpedo Data Computer and in a context of German U-boats it was an electromechanical calculator that was responsible for computing gyro angle for the torpedoes, as well as several other attack parameters. The device was working entirely with the means of mechanical moving parts and electric motors.
Considering that it's going to be optional to use in UBOAT, we could take the liberty of pursuing absolute realism in this case, which means that our goal was to make it work just like the real life device, without introducing major simplifications.
Depth information rework
With the next update, the depth information will no longer be exactly known from the map to add some exciting uncertainty about it. The provided information will remain quite reliable near ports, since Kriegsmarine equipped U-boats with detailed maps for areas around them, but somewhat unprecise away from them.
Echosounder
Due to the rework explained above, the echosounder has become an essential device to use in the game, since it measures the seabed depth below the keel. For this reason, we've decided to give it more attention.
There are various quality of life improvements coming that make it more comfortable to use. It's going to be possible to quickly request single measurements from the crew using a TAB menu. Also, after the measurement is done, the sailor that performed it, reports the measured depth verbally, meaning that it's no longer necessary to look at the device to read the measurement.
We've also reworked how the echosounder works based on the authentic instruction manual. It's now possible to operate it fully manually in FPP and use all of its features, which may come handy in certain situations. The model was also reworked and is now much more accurate. Our previous version was based on a wooden replica from U-995, which has several differences with the original.
Crew reports log
The next update will add an optional crew reports log, which will no doubt be very useful on many occasions. Among other things, it will contain all contact reports with bearing.
Diesels upgrade
Diesel engines have also received some love. They now have an exhaust temperature simulated that can be read on the dials in the engine room.
Aside from that, when engines are too cold for the current speed and don't burn fuel completely, the smoke coming out of the U-boat will become much more black and visible to the enemy.
Engines now also consume additional fuel to load batteries and batteries cannot be loaded at all at the maximum speed as all available power is then used to run the propellers.
First person perspective improvements
We've also worked on making the first person perspective gameplay more enjoyable by implementing various technical improvements that contribute to feeling that the movement in this mode is smoother and more pleasant.
There are also various quality of life improvements, for example, we ensured that the camera doesn't switch to TPP from FPP when it's not necessary.
Special thanks
- We couldn't do all of this without a website created by Maciek Florek, tvre.org. We had an honour to work with Maciek during the early years of UBOAT until he passed away after a long illness. It's currently the most accessible compendium online about TDC and he put a lot of love into making it. If you are interested in learning more about this subject, we encourage you to visit and read!
- TDC mod team for support and inspiration to bring TDC into the base game. We have to pass very special thanks to Ruby for making countless sounds of various gears and switches for TDC and to Freekoly for helping with research about this device and providing valuable feedback.
- Stosstrupp for sharing his extensive knowledge on TDC, being supportive along the entire way, helping us to figure out the echosounder and sharing historical photos from his many books.
- DECAFBAD for providing very accurate and detailed information about diesel engines and for helping to figure out the echosounder.
- Melonir, for providing a rare book explaining echosounder inner workings.
But wait, there is more!
We still have much more to share and will soon in the upcoming dev logs.
We still don't know how much time it will take us to complete this update. For example, we are still finishing models for the interiors of new u-boat types. We also gather feedback on the forum, so if you have something you always wanted added or changed, feel free to post. It's important to us, to make you satisfied with the upcoming release.
I played the crap out of it - vanila and Grey Wolves mod and was very sceptical about this game, but it turned to be a decent game.Play Silent Hunter 3 instead of this POS.
Play Silent Hunter 3 instead of this POS.
UBOAT - Full Release
Dear captains,
We're thrilled to announce that UBOAT has officially left Early Access and the 2024.1 Full Release update is now available for download on Steam!
After an incredible journey of development and collaboration with our amazing community, we've reached this significant milestone. We want to extend our heartfelt thanks to all the players who have supported us throughout Early Access. Your feedback, suggestions, and patience have been invaluable in shaping UBOAT into the game it is today.
The 2024.1 update brings a host of improvements, new features, and polished content to enhance your submarine warfare experience. We encourage all players to download the update and dive into the full release version of UBOAT.
But this is just the beginning! We remain committed to expanding and refining UBOAT. More updates are already in the works, and we can't wait to share them with you in the coming months.
Once again, thank you for being part of this amazing voyage. Now, it's time to dive and enjoy the fruits of our collective efforts!
Yours,
DWS