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Underrail 2: Infusion pre-release megathread

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,730
Location
Dargaard's Tomb
Could be, I'm 100% guessing with no knowledge or context outside of the original game.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,142
I forgot this isn't a proper sequel. Knowing Styg, we might not get one because he'll be too busy hunting down broken builds and adding content to this and the original game.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,023
Location
Small but great planet of Potatohole
iw6vy4m.png


It is time...
Now I want Styg to remake
de-eerste-keer-syndicate-1993-143003376471.jpg

omgitwuldbehevan
it actually looks like a proto-UR lol
I feel you cuz, but if you haven't already you need to try Laser Squad, it's also proto-UR and will blow your mind with the sim depth.
Hell it even BTFOs some of Underrail's design at times, like with its AP Allowance system where certain actions cost a % of your current max AP, so you can't become too fatigued to do basic things like accessing inventory, which happens all the time in Underrail.
Wasn't there some Laser Squad game in the making lately with a thread on Codex?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,417
iw6vy4m.png


It is time...
Now I want Styg to remake
de-eerste-keer-syndicate-1993-143003376471.jpg

omgitwuldbehevan
it actually looks like a proto-UR lol
I feel you cuz, but if you haven't already you need to try Laser Squad, it's also proto-UR and will blow your mind with the sim depth.
Hell it even BTFOs some of Underrail's design at times, like with its AP Allowance system where certain actions cost a % of your current max AP, so you can't become too fatigued to do basic things like accessing inventory, which happens all the time in Underrail.
Wasn't there some Laser Squad game in the making lately with a thread on Codex?
Yes, Archrebel Tactics, it's very ambitious though not quite like Laser Squad since it's inspired by the earlier Rebelstar, which doesn't have unit facing and turning among other things.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,746
Location
On the internet, writing shit posts.
I have never been active on this thread but I am considering playing Underrail because I have heard very good things about this game

I dont know much about it except for basically " Underrail is a post-apocalyptic role-playing game focused on combat and exploration."

I love exploring and I loved the Fallout games so it seems very applicable to what I enjoy

If fans of the game can share 2-3 things they like about this game that would be appreciated
Huge build variety, incredibly tactical combat system that rewards intelligent play instead of just leeroy jenkins into everything (even if you run AR Heavy Armour, which is supposed to be a "noob" build, you will get your shit pushed in if you aren't playing smart), varied and pretty robust crafting mechanic and a massive world with a lot o f content.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,864
Will there be more width to equipment crafting? It always kind of saddened me in Underrail that of the many, many crafting components one found, about 95% were completely useless as they either didn't match one's build or had a lower quality score than the ones he had already.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,417
View attachment 57895
Doing more UI work. Made a new action bar. Also, increased the icon size in the inventory a bit.
Looks good. Is there a reason why the quickbar/actionbar UI is using more vertical space than it did in Underrail? I feel I would have preferred if it used more horizontal space, and left more of the middle of the screen unobscured, but that's just me.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
767
Location
Serbia
View attachment 57895
Doing more UI work. Made a new action bar. Also, increased the icon size in the inventory a bit.
Looks good. Is there a reason why the quickbar/actionbar UI is using more vertical space than it did in Underrail? I feel I would have preferred if it used more horizontal space, and left more of the middle of the screen unobscured, but that's just me.
So I could have larger weapon renders there and also I want to put some stuff on the bottom to either side.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
638
Looks awesome. Can we expect a variety of death animations Fallout-esque?

Also EA when? I am ready to throw money at this
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
I'll be honest, if it has any level of depth like Underrail, then I'm down. It doesn't need to have the length per se, just the fucking depth. That game is amazing.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
767
Location
Serbia
Looks awesome. Can we expect a variety of death animations Fallout-esque?

Also EA when? I am ready to throw money at this
Yes, we have the tools to make interesting death animations this time around.

EA is likely, but I cannot say when it might start, we're still some ways off.

You can expect the (visible) development to pick up from this point as I'm pretty much done with reworking all the fundamental features of the engine now.
 

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