For melee characters, approaching a flying creature will enable a new Jump action. The height and distance of your character's jump will be calculated based on STR, DEX, encumbrance, the type of padding used in your leg gear, and the type of floor surface you are standing on; certain tattoos from missable traveling characters may also modify the jump success chance. When successful, the character will jump and hit the creature with the melee weapon; however, any feats and bonuses that require the character to attack before moving will not be applied. After any successful or failed jump, the eventual landing position of the character will be calculated, similar to grenade throws, by