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Underrail 2: Infusion pre-release megathread

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
4,074
but not every RPG has to be like that, nor does it have to be isometric. We're on the RPG Codex, not CRPG Codex.
Are you seriously one of those people who imply cRPG = isometric RPGs instead of computer RPGs? I thought this is a mere zoomer thing.
The guy specifically listed isometric CRPGs.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
767
Location
Serbia
1733323538956.png

Something tells me that throwing knives are going to have a resurgence in Infusion...
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
I am fucking pumped. And very happy to see new enemies in Underrail. Actually, lack of some sort of flying arthropod is something I never realized the game was missing. Very excited.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,189
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Reichskommissariat Russland ᛋᛋ
It has very little in common with anything usually called a "crpg," though. KCD2 is an open-world first-person storyfag game with 6 (or is it supposed to be even more?) hours of cutscenes. Not likely to scratch anybody's underrail/temple of elemental evil/baldur's gate/etc. itch
If it's anything like the first game, or, hopefully an improvement, it'll be a very strong contender for GOTY, even if Infusion releases within the same year.
KCD isn't a storyfag game it is, first and foremost, a medievalfag game, and there really isn't anything that even comes close to it on the market. I like mechanics heavy, buildfag autism RPGs as much as any man, but not every RPG has to be like that, nor does it have to be isometric. We're on the RPG Codex, not CRPG Codex. And frankly, having something of KCD's quality come out in the year of our Lord 2k18 is a fucking miracle. I have high hopes for the sequel.
KCD is not an RPG. Witcher is not an RPG. Mass Effect is not an RPG. It is that simple

Not every game you like has to be an RPG
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,258
dunno, you will be dipping into throwing knives to kill small flying bugs? That ss looks like zoom into the fly...
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
For melee characters, approaching a flying creature will enable a new Jump action. The height and distance of your character's jump will be calculated based on STR, DEX, encumbrance, the type of padding used in your leg gear, and the type of floor surface you are standing on; certain tattoos from missable traveling characters may also modify the jump success chance. When successful, the character will jump and hit the creature with the melee weapon; however, any feats and bonuses that require the character to attack before moving will not be applied. After any successful or failed jump, the eventual landing position of the character will be calculated, similar to grenade throws, by
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
The big questions that are on everyone's mind for Underrail Infusion:
Will we see more of the iconic characters somewhere down the line? Or maybe get more from them?
  • Ezra / Anton Matveev / Wight
  • The Dude / John Dyson
  • Gorsky
  • Old Jonas
  • Kharon / Kiril / Vovin

I'd love to see Ezra and the Dude at the least. Just because I feel like they're both iconic characters in terms of what they mean to the wider world and who they are and were.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
View attachment 58307
Something tells me that throwing knives are going to have a resurgence in Infusion...
Excellent, excellent.. have you mocked up a selection cage ala X-Com for the elevated enemies? may look more natural in underrail than the 2d rectangle you have going now
For melee characters, approaching a flying creature will enable a new Jump action. The height and distance of your character's jump will be calculated based on STR, DEX, encumbrance, the type of padding used in your leg gear, and the type of floor surface you are standing on; certain tattoos from missable traveling characters may also modify the jump success chance. When successful, the character will jump and hit the creature with the melee weapon; however, any feats and bonuses that require the character to attack before moving will not be applied. After any successful or failed jump, the eventual landing position of the character will be calculated, similar to grenade throws, by
Don't forget the coefficient of friction imparted by rubbing clothing, impacted by the quality of velvet of course...

oops, wrong game
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
767
Location
Serbia
View attachment 58307
Something tells me that throwing knives are going to have a resurgence in Infusion...
Excellent, excellent.. have you mocked up a selection cage ala X-Com for the elevated enemies? may look more natural in underrail than the 2d rectangle you have going now
I might give it a go later. I prefer flat version as it will be easier to organize all the required info (such as status effects) around it.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
767
Location
Serbia
The big questions that are on everyone's mind for Underrail Infusion:
Will we see more of the iconic characters somewhere down the line? Or maybe get more from them?
  • Ezra / Anton Matveev / Wight
  • The Dude / John Dyson
  • Gorsky
  • Old Jonas
  • Kharon / Kiril / Vovin

I'd love to see Ezra and the Dude at the least. Just because I feel like they're both iconic characters in terms of what they mean to the wider world and who they are and were.
I don't expect any of those to make an appearance in Infusion. Hopefully, we'll succeed in making some new interesting characters.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,533
Location
Poland
Strap Yourselves In Codex Year of the Donut
In what programming language is Underrail coded? C/C++? I doubt it's JavaScript :-D You leave impression of GOOD programmer to me, like Tim Cain was in your years. That always helps. Srećno Sir Styg!
C# using XNA.

I think it's kind of limited as it only has per-sprite lighting.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,650
In what programming language is Underrail coded? C/C++? I doubt it's JavaScript :-D You leave impression of GOOD programmer to me, like Tim Cain was in your years. That always helps. Srećno Sir Styg!
C# using XNA.

I think it's kind of limited as it only has per-sprite lighting.
XNA hasn't been supported since 2014... however, a game specific original engine is still better than any generic bloated unity/unreal.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,343
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If you have the time to answer: How will you handle respawn rates of monsters/enemies? Is it possible that crappy monsters can leave you alone, say monsters that are many levels below that of your character?
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
767
Location
Serbia
If you have the time to answer: How will you handle respawn rates of monsters/enemies? Is it possible that crappy monsters can leave you alone, say monsters that are many levels below that of your character?
Respawn rates will depend on the creature in question. The fauna will not necessarily be immediately hostile to player on sight, that too will depend on the creature.
 

Warrax

Educated
Joined
Jun 10, 2024
Messages
110
Is there a rough timeline for when this will be out?

It was such a breath of fresh air playing this. I especially enjoyed the crafting system and the skill/class mechanics. The story was also fantastic.

If I may suggest a superficial improvement: hopefully a new inventory management UI will have a way around having to drag and drop several dozen items one by one. Maybe by allowing box selection + group move? Ability to sort based on weight or time picked up, and option to auto-group identical items would also be great.
 

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