toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,952
I played underrail with classic xp, oddity was for autistic people imo.
If there is no xp for combat, I won't be playing this game
Where is the "snowflake" rating when you need it?
I played underrail with classic xp, oddity was for autistic people imo.
If there is no xp for combat, I won't be playing this game
Anyway, I'm glad that Styg is thinking of tackling the "oddity vs classic" debate and finding a solution for it. It kind of feels like tying up a loose end, rather than just adding more stuff on top.
Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
What do you think about that KeighnMcDeath?For example: killing 1000 rats doesn't mean you are ready to fight a bear.
I'm playing a lot of Kenshi at the moment and "learning by doing" works really well there. But it's a different type of game altogether.
...But digging through enough trash cans should prepare you to fight a bear? Because that's the functional difference between the two systems. I prefer Oddity because Underrail is fundamentally an exploration game, and the system is novel besides, but your logic here doesn't really pass basic algebraic appraisal.Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
You seem to forget that even classic XP in Underrail is level capped. After a certain level rats grant no XP whatsoeverKilling things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
There is no functional difference between the two systems. Oddity XP system and Classical XP system have the same purpose. Now, fuck off....But digging through enough trash cans should prepare you to fight a bear? Because that's the functional difference between the two systems. I prefer Oddity because Underrail is fundamentally an exploration game, and the system is novel besides, but your logic here doesn't really pass basic algebraic appraisal.Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
I wonder why.You seem to forget that even classic XP in Underrail is level capped. After a certain level rats grant no XP whatsoeverKilling things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
No, they very much don't. The manner in which a resource is apportioned is intrinsically tied with the purpose of said action. If you're struggling to understand this, reframe it in civic terms: if unemployment insurance and chlid welfare payments are both budgeted equally and distributed to the same number of people, are they "functionally" identical? No, obviously not: one system encourages people to seek and maintain employment, the other encourages the bearing of children. Oddity and Classic XP incentivize different styles of play.There is no functional difference between the two systems. Oddity XP system and Classical XP system have the same purpose. Now, fuck off....But digging through enough trash cans should prepare you to fight a bear? Because that's the functional difference between the two systems. I prefer Oddity because Underrail is fundamentally an exploration game, and the system is novel besides, but your logic here doesn't really pass basic algebraic appraisal.Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
No, they very much don't. The manner in which a resource is apportioned is intrinsically tied with the purpose of said action. If you're struggling to understand this, reframe it in civic terms: if unemployment insurance and chlid welfare payments are both budgeted equally and distributed to the same number of people, are they "functionally" identical? No, obviously not: one system encourages people to seek and maintain employment, the other encourages the bearing of children. Oddity and Classic XP incentivize different styles of play.There is no functional difference between the two systems. Oddity XP system and Classical XP system have the same purpose. Now, fuck off....But digging through enough trash cans should prepare you to fight a bear? Because that's the functional difference between the two systems. I prefer Oddity because Underrail is fundamentally an exploration game, and the system is novel besides, but your logic here doesn't really pass basic algebraic appraisal.Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
Thats a shortcut and " exploit " in KenshiI'm playing a lot of Kenshi at the moment and "learning by doing" works really well there. But it's a different type of game altogether.
That's why everyone is running around while carrying a body on their shoulder in order to maximize strength and athleticism skills.
Not one of Kenshi's finest moments
BTW, is it like D&D games with CL where if you refuse to level you still get xp? I've never actually tried it, playing exclusively oddity.You seem to forget that even classic XP in Underrail is level capped. After a certain level rats grant no XP whatsoeverKilling things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
Yes its a legitimate point, you should get XP for killing things. I am on the stage of the game where the earthquake has just been cleared and now I have multiple quests available in different compounds, I havent come across " 1000 RATS " because even 3-4 rats can kill or hurt me if they attack as a pack and surround meNo, they very much don't. The manner in which a resource is apportioned is intrinsically tied with the purpose of said action. If you're struggling to understand this, reframe it in civic terms: if unemployment insurance and chlid welfare payments are both budgeted equally and distributed to the same number of people, are they "functionally" identical? No, obviously not: one system encourages people to seek and maintain employment, the other encourages the bearing of children. Oddity and Classic XP incentivize different styles of play.There is no functional difference between the two systems. Oddity XP system and Classical XP system have the same purpose. Now, fuck off....But digging through enough trash cans should prepare you to fight a bear? Because that's the functional difference between the two systems. I prefer Oddity because Underrail is fundamentally an exploration game, and the system is novel besides, but your logic here doesn't really pass basic algebraic appraisal.Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
You guys can disagree and maybe I was mean calling you guys autistic, but I think that killing trash mobs should always have some bare minimum reward. I'm pretty thorough exploring anyways so playing on classic didn't change my playstyle.
If I had to get zero xp for killing all those ceiling scorpions I would not appreciate it.
OK. Let's go your route: Oddity XP system incentivize a more organic and liberating way of playing the game than Classic XP system.No, they very much don't. The manner in which a resource is apportioned is intrinsically tied with the purpose of said action. If you're struggling to understand this, reframe it in civic terms: if unemployment insurance and chlid welfare payments are both budgeted equally and distributed to the same number of people, are they "functionally" identical? No, obviously not: one system encourages people to seek and maintain employment, the other encourages the bearing of children. Oddity and Classic XP incentivize different styles of play.There is no functional difference between the two systems. Oddity XP system and Classical XP system have the same purpose. Now, fuck off....But digging through enough trash cans should prepare you to fight a bear? Because that's the functional difference between the two systems. I prefer Oddity because Underrail is fundamentally an exploration game, and the system is novel besides, but your logic here doesn't really pass basic algebraic appraisal.Killing things should make your character stronger, when I kill rathounds or those ceiling scorpions I want to progress my character as a reward, or else I am wasting my time. Like in pillars of eternity.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense. You have to spent resources like time and money (exploration and oddities) to increase your skill level and then you can fight the bear.
There is no intended playstyle in Kenshi. I know it's hard to understand but ...Thats a shortcut and " exploit " in KenshiI'm playing a lot of Kenshi at the moment and "learning by doing" works really well there. But it's a different type of game altogether.
That's why everyone is running around while carrying a body on their shoulder in order to maximize strength and athleticism skills.
Not one of Kenshi's finest moments
You dont need to do that in Kenshi if you play the game as its intended , I raised all my combat skills to 65ish just by the normal way which is combat and losing in combat
Infusion including PC limb replacement with cyberlimbs so that we can look like Ezra by end of the game would be glorious.I'm playing a lot of Kenshi at the moment and "learning by doing" works really well there. But it's a different type of game altogether.
My character after a run on dominating:That and permanent scars when reloading from a kill.
Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.
Oddity system is more natural in this sense.
Swinging a sword thousands of times would build strength.Nope. Killing things should not make your character automatically stronger. For example: killing 1000 rats doesn't mean you are ready to fight a bear. Not in a thousand years.