fredsteel
Erudite
I've been talking to a good friend of mine about UnderRail and the mainstream image it has—that it's mainly a game for build autism, which is a fair point—however, it completely undersells the best thing about it, which is the lore and world-building of the setting. This is where the game truly shines for those willing to dig deep, past the stat-crunching and the murder tunnels. UnderRail is filled with a great story that turns the underground nightmare into something far bigger and more intriguing than it appears on the surface. This thread is an attempt to rectify the misconception stated before and is your invitation to lose your minds over every cryptic terminal, ancient inscription, and corporate conspiracy hidden below the surface. I know there's probably threads on this already but it never hurts to add one more to the list.
We’re not here for "Biocorp was a bad megacorp" or "Faceless = mysterious!" levels of discussion. You’ve all beaten this game several times by now, so let’s take it up a notch and discuss the real weirdness that Underrail lore offers—and speculate on what the hell is coming in Infusion.
To kick off the discussion I want to share my favorite bit of the lore which is the PC was the one who stole, initially, the Cube kicking off the events of our much beloved Serbian national artifact. When you talk to Azif about the Faceless and their Cube, he tells you something interesting: that the person who initially volunteered to steal the Cube from the Faceless looked a lot like you. This is a massive hint suggesting that the PC might have been involved in the theft all along, potentially from a different timeline, an alternate version of reality, or even a future version of themselves. Now, I used to think that the explanation was only the former, but upon replaying the game and being more attentive at WHAT the Cube really was called (Azif calling it a Psycho-temporal Convergence Device, and the Cube's visions), it's more and more evident that it's a multiple timelines kind of deal. It converges timelines, yet we struggle to differentiate what is native to original dimension and what is from another one.
So far, Styg has been very silent of the lore that will happen in Infusion, so we got only the title to work with. The term alone makes you think of some kind of fundamental transformation, and given that psionics, ancient civilizations, and biotech experiments are all on the table, I wouldn’t be surprised if we’re about to see a new breed of humanity—or something far worse. We know about the rock-infused psi worms, hinting a lot at an elemental aspect that will be tied to psi, no doubt a strong possibility in the sequel.
it's clear that Styg has a long and intricate road ahead of him when it comes to expanding the lore. The world is filled with complex subjects—psionics, time manipulation, extraplanetary gods, and transhumanism—that always seem more intriguing when shrouded in suspense and mystery.
We’ve all seen how trying to explain everything too neatly can sometimes ruin the allure. There’s something compelling about leaving certain elements undefined, allowing our imaginations to fill in the gaps. The tension between the known and the unknown is a significant part of what makes the lore so captivating.
Rather than forcing a rational explanation for every thread in the tapestry, I hope Infusion leans into the mysteries that keep us theorizing and speculating. After all, the excitement lies in the unanswered questions and the potential for new revelations that emerge from the shadows. Let’s keep some of that delicious ambiguity alive, leaving us with mysteries to ponder long after we’ve put the game down.
We’re not here for "Biocorp was a bad megacorp" or "Faceless = mysterious!" levels of discussion. You’ve all beaten this game several times by now, so let’s take it up a notch and discuss the real weirdness that Underrail lore offers—and speculate on what the hell is coming in Infusion.
To kick off the discussion I want to share my favorite bit of the lore which is the PC was the one who stole, initially, the Cube kicking off the events of our much beloved Serbian national artifact. When you talk to Azif about the Faceless and their Cube, he tells you something interesting: that the person who initially volunteered to steal the Cube from the Faceless looked a lot like you. This is a massive hint suggesting that the PC might have been involved in the theft all along, potentially from a different timeline, an alternate version of reality, or even a future version of themselves. Now, I used to think that the explanation was only the former, but upon replaying the game and being more attentive at WHAT the Cube really was called (Azif calling it a Psycho-temporal Convergence Device, and the Cube's visions), it's more and more evident that it's a multiple timelines kind of deal. It converges timelines, yet we struggle to differentiate what is native to original dimension and what is from another one.
So far, Styg has been very silent of the lore that will happen in Infusion, so we got only the title to work with. The term alone makes you think of some kind of fundamental transformation, and given that psionics, ancient civilizations, and biotech experiments are all on the table, I wouldn’t be surprised if we’re about to see a new breed of humanity—or something far worse. We know about the rock-infused psi worms, hinting a lot at an elemental aspect that will be tied to psi, no doubt a strong possibility in the sequel.
it's clear that Styg has a long and intricate road ahead of him when it comes to expanding the lore. The world is filled with complex subjects—psionics, time manipulation, extraplanetary gods, and transhumanism—that always seem more intriguing when shrouded in suspense and mystery.
We’ve all seen how trying to explain everything too neatly can sometimes ruin the allure. There’s something compelling about leaving certain elements undefined, allowing our imaginations to fill in the gaps. The tension between the known and the unknown is a significant part of what makes the lore so captivating.
Rather than forcing a rational explanation for every thread in the tapestry, I hope Infusion leans into the mysteries that keep us theorizing and speculating. After all, the excitement lies in the unanswered questions and the potential for new revelations that emerge from the shadows. Let’s keep some of that delicious ambiguity alive, leaving us with mysteries to ponder long after we’ve put the game down.