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Game News Underworld Ascendant Kickstarter Update #30: Lizardmen stretch goal unlocked


I post news
Staff Member
Jan 28, 2011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Chris Siegel; Joe Fielder; OtherSide Entertainment; Tim Stellmach; Underworld Ascendant

The Underworld Ascendant Kickstarter campaign is on its final day. Last night, it went over $750,000 dollars of funding, finally unlocking the coveted Lizardmen stretch goal. The next stretch goal on the list at $800k was originally just the Companion Creatures, an in-game pet feature. However, OtherSide have decided to beef that goal up moving the Enhanced Music from the $850k stretch goal down to it. Furthermore, they've added another "mini-stretch goal" at $775k, a haunted locale called the Necrotic Graveyard. The Kickstarter update explains:

Exploring the Stygian Abyss can be a scary experience, so why do it alone? If we achieve the current $800,000 Stretch Goal, you won't have to! With the Companion Creature feature added to the game, players will be able to have a faithful little buddy tag along on their adventures. Companions might be useful in a fight, or in boosting skills and abilities, but they can also help the player in other unexpected ways.

We've been listening to our fans and have decided to move Enhanced Music down from the $850,000 stretch goal to the $800,000 goal, alongside the Companion Creatures. This will help ensure that more music tracks and more elaborate scores are added to the game. The music of the original Underworld games is memorable even to this day, and now we will be able to create music to inspire the next generation of CRPG gamers!

In addition when we get to $775,000, halfway through the Stretch Goal, we will build in the Stygian Abyss a new area, the Necrotic Graveyard. This dark and foreboding locale seems to hold an allure for the various monsters and creatures of the Stygian Abyss who, upon arriving at the graveyard, pass away only to be reanimated as the undead. It is for the player to learn the purpose in this and to perhaps stop this terrible curse from inflicting the denizens of the Underworld.
You might also be interested in this RPGWatch interview with the OtherSiders, which manages to answer a few interesting questions in between the redundant acronyms.


Jan 22, 2015
And they've broken 800k.

I'm happy for them. I want them to do well. Most of all, I want the game to be great.

But it's kind of amazing to me how much this campaign, one I watched unfold with genuine worry at several points, managed to utterly annihilate so much of my goodwill with that shitty "I know you pledged 20 bucks but could you maybe pledge more?" email. Jehovah's Witnesses are not this pushy.


Custom Tags Are For Fags.
Nov 18, 2011
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
And it closed short of 860.000. Not bad.

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