karnak
Arcane
- A lot of little things throughout the campaign pointed to the lack of a coherent vision. Co-op and the KS exclusives in particular came across as poor matches for a game attempting to emulate the feeling of UU.
- Failure to take their audience into account. Again you can point to co-op and exclusives here: they kept pimping the co-op angle in interviews long after backers made it clear that they weren't interested in it for this sort of game, and the ever-increasing number of exclusives gave off a pay-to-win vibe that would certainly be a turnoff to many old-school gamers (as you aptly put it, "trying in vain to extract F2P MMO dollars from single player RPG backers").
When Rock Paper Shotgun did an extensive article on their Kickstarter I was one of the few guys who said it was a stupid idea to make a "co-op Ultima Underworld". It would only be a pointless and stupid idea that would only hinder the game's development and ruin the ambiance (one of the great things about the Ultima Underworld games was the idea that you were thrown into a big, scary pit, alone in the dark.
I was insulted and bashed because of attacking "co-op" play. Considering the struggle that this game had to get funded I supposed that all those co-op lovers were only a bunch of Trolls who like to play co-op in pirated Call of Duty games, but don't want to pay to see a multiplayer game get done.
Stupidity... Stupidity never changes