- Joined
- Jan 28, 2011
- Messages
- 99,628
Tim Stellmach talks about What He Did Last Summer(tm): http://www.othersideentertainment.com/forum/index.php?topic=252.0
According to my work logs (and keep in mind that quite a lot of this is part time):
Summer was spent planning.
Engine tests and feature proofs-of-concept started in late August. This was mainly due diligence on the kinds of features we would commit to, and the associated budget and schedule estimates.
Concepting for the dungeon scenes we'd use for the Kickstarter videos started just before Halloween.
I spent a lot of November on game features that would be needed for those scenes, like swimming, spider locomotion, rope swinging.
Then up until early January (minus the Christmas holiday) was level building, integrating art assets, and getting the action down for the video scenes beat-by-beat. So that was maybe six weeks.
Then we shot rough in-game video for the production company, and did our live video shoot with them. While they worked on rough cutting the video, we did final touch-up on the scenes and shot the final in-game cuts.
I think the last in-game work was Jan 27, about a week ahead of campaign launch. Then we shifted over to finalizing the web pages and such.