Darkzone
Arcane
- Joined
- Sep 4, 2013
- Messages
- 2,323
Then let us do this:Let's look at the last updates, shall we?
Update #14 - instead of talking about something new it explains the bridge thing again. This time they also mention that destroying the bridge isn't an issue as you can get across in different ways. Different ways across are nice, removing the consequence - not so much.
They mention that specializing in bows makes you more effective at killing things from a distance, which is kinda to be expected.
Then they talk about the factions. Killing some things will lower your rep with the related faction, but the effect isn't explained. So what happens if I kill a bunch of things the Dark Elves hold dear? They stop trading? They stop talking to me? Hunt me down? What?
Then they mention that the world is dynamic and killing some beasts might force other beasts that eat the beasts you killed to move on and might even affect your future quest. Killing the bigger beasts will invite other predators and might make the area too dangerous. They also mention that you can alter the environment and turn a humid bog into a dry plain.
This sounds fucking cool BUT they dedicate to this exciting, rare, super awesome feature a couple of sentences, not an entire update or two. It's like selling Doc Brown's car and mentioning that it doesn't need roads without elaborating. It raises nothing but questions that remain unanswered which turns this potentially cool feature into vague promise of something awesome.
Update #13 - backstory in a short paragraph, honorary mention of Bioshock, Thief-streaming announcement, Facebook banners, Twitter banners, rage rising.
Update #12 - Name that monster - like I give a fuck, badges, watch us play older games announcement
Update #11 - Claim your rewards, exclusive itams! Voice-overs, a Shrouds add-on, a shield that glows, oh my! That's like 3 fucking updates without a word about mechanics but these guys are old school, they play old games and stream them and everything.
Update #10 - get your rewards! Steam greenlight, bored now.
Update #09 (2.13.2015) View on A.I. and thief's A.I. implemtation.
One day later:
Update #10 (2.14.2015) Yes, steam greenlight is very important as you know.
Two days later:
Update #11 (2.16.2015) Weekly Goal. Extra weapons for ks backers and buckler add-on + 'Stephen L. Russell'.
One day later:
Update #12 (2.17.2015) Name the moster and anouncement of Dire Faeries and twitch + 'Terri Brosius'.
One day later:
Update #13 (2.18.2015) Utopia fallen, Twiitch times with guests who worked on this games.
Not even one day later:
Update #14 (2.18.2015) The big Update and clarification on some points.
But i will now address you questions:
No. You have to find now a new solution to a problem that you have created. This is by definition the best approach to C&C. By letting this impassable or unaccessible, people will not try such thing like blowing up the bridge to save their asses.Different ways across are nice, removing the consequence - not so much.
There is also magic.They mention that specializing in bows makes you more effective at killing things from a distance, which is kinda to be expected.
Perhaps all of this things, and perhaps it dependes on your reputation in the dark elven community. To declare what exactly will happen if you kill a certain thing is quite a spoiler.So what happens if I kill a bunch of things the Dark Elves hold dear? They stop trading? They stop talking to me? Hunt me down? What?
Alone this three sentences let me to raise my pledge in the endrun. Do you understand why this is a great thing, and why expect nothing less then this from LGS?Then they mention that the world is dynamic and killing some beasts might force other beasts that eat the beasts you killed to move on and might even affect your future quest. Killing the bigger beasts will invite other predators and might make the area too dangerous. They also mention that you can alter the environment and turn a humid bog into a dry plain.
Should the really explain all the things? No. The discovery of a dynamic world is what this game is about. How you as a player influences this world. This is more than T:ToN will ever do.This sounds fucking cool BUT they dedicate to this exciting, rare, super awesome feature a couple of sentences, not an entire update or two. It's like selling Doc Brown's car and mentioning that it doesn't need roads without elaborating. It raises nothing but questions that remain unanswered which turns this potentially cool feature into vague promise of something awesome.
CyberP please be more civil. With 'Bioshock' VD is truely leaning and dropping out of the window. But to fall out of the window, does not make all people to whom it happend fools.That had better be joke, fool.We got the idea and the Codex does love Thief, SS, and Bioshock