Darth Slaughter
Arcane
The 600k may look like a low goal - and it is - but it's obvious they will open a paypal pledge on their website, and they will make more money in the steam early access.
I backed shroud of the avatar because I loved ultima games and the campaign was launched in a time when I was in a kickstarter pledging spree, and I fancy some collector boxes. Since i mostly hate multiplayer, I believed in their "single player intentions", but each SOTA released is focused in MP gameplay, which pissed me off at first. But underworld ascendant made me install SOTA again, and I'm actually enjoying the alpha in singleplayer. I won't spend a dime in their store for digital items, but if the complete game offers more of what I see in this alpha, I won't regret my pledge at all. it's pretty rough but the exploration side of things is very well done. And i'm loving the idea of an overworld map to portray a big continent. Full open world like oblivion and skyrim with cities that are 5 minutes away really put me of, unless it's something made like in morrowind and gothic.
Talking about SOTA, they made almost 2 million in KS, which I thought it was very little for their ambitious goals, but they're still accepting pledges and the sum about 5 million now. I believe this is the path Underworld Ascendant will follow, since they're sharing experiences with star citizen/SOTA developers. They may be adding some new stretch goals as development goes. Even kingdom come: Deliverance has a similar system, and they asked for only 300k £, and got 1.106k on KS.
Anyway, wasteland 2, pillars of eternity, Div:OS, Tesla Effect, Stasis, all had paypal funding through their websites, but we never actually saw how much they got from that. the diference is that these games are now out or very close to be released, while the group from above are releasing alpha chunks every now and then and no final release date in sight.
I backed shroud of the avatar because I loved ultima games and the campaign was launched in a time when I was in a kickstarter pledging spree, and I fancy some collector boxes. Since i mostly hate multiplayer, I believed in their "single player intentions", but each SOTA released is focused in MP gameplay, which pissed me off at first. But underworld ascendant made me install SOTA again, and I'm actually enjoying the alpha in singleplayer. I won't spend a dime in their store for digital items, but if the complete game offers more of what I see in this alpha, I won't regret my pledge at all. it's pretty rough but the exploration side of things is very well done. And i'm loving the idea of an overworld map to portray a big continent. Full open world like oblivion and skyrim with cities that are 5 minutes away really put me of, unless it's something made like in morrowind and gothic.
Talking about SOTA, they made almost 2 million in KS, which I thought it was very little for their ambitious goals, but they're still accepting pledges and the sum about 5 million now. I believe this is the path Underworld Ascendant will follow, since they're sharing experiences with star citizen/SOTA developers. They may be adding some new stretch goals as development goes. Even kingdom come: Deliverance has a similar system, and they asked for only 300k £, and got 1.106k on KS.
Anyway, wasteland 2, pillars of eternity, Div:OS, Tesla Effect, Stasis, all had paypal funding through their websites, but we never actually saw how much they got from that. the diference is that these games are now out or very close to be released, while the group from above are releasing alpha chunks every now and then and no final release date in sight.