- Joined
- Jan 28, 2011
- Messages
- 100,682
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
Hey, I'm not the one who gets disappointed all the time.
I'm sure the final game will be less than what they dream of, but what I'm seeing is here is the idea that they shouldn't even be allowed to talk about said dreams unless they're backed up with HARD CODE and the shiny graphics to match.
It reminds me of that Programmers vs Designers mud fight that Marsal and Vault Dweller had a while back: http://www.rpgcodex.net/forums/inde...al-designers-vs-programmers-cage-match.85395/ (read it, it's fun stuff)
Sorry - That wasn't my point. If they want to share idea's fine. I just don't think we should be getting hyped or sucking their dick until Code is produced. They are free to discuss what they want obviously.
My point is - how many failed kickstarters that were all dream and no substance from well known "OLD SKOOL" devs do we need before we start putting our fanboy jars of cum back on the shelf and start judging them with a more critical eye.. Everyone and their mom has a Friend of a friend who copied papers in the backroom at Interplay. I just don't care anymore, getting burned too many times.
Well, fine. I'm not super-enthusiastic or anything. Yeah, I think their environment/biome ideas are cool, but I've also (gently!) mocked the game for looking like it's going to be "Underworld Ecology Simulator 2017".
My guess is they might end up using the KS money to produce a prototype that they can shop to investors to get more money (which maybe will allow them to fulfill their co-op/VR dreams as well). I don't think these guys have put their careers on hold just to produce a substandard game, and they have the connections and reputations to make that possible.