Aenra
Guest
That one does not categorise perhaps? In the sense of pre-defining and/or expecting?
You're dealing with norms and expectations in this. You get a whif of a category, you instantly conjure the images that follow it. Playstyle, gear, what usually is best for 'x' or 'y' a role and so on.
It's why i commented on the --unarmed-- rogue sometime before. I like what it could entail when coupled with the 'statless' announcement. Doesn't mean she never gets to have any arsenal, could simply mean the game will behave more naturally, and a sense of progression/evolving may only be experienced by the way you respond to the game (rather than the game responding to your numbers rising).
If physics, AI, and interactive objects said mob AI can understand and manipulate, i see no need for stats. You are a rogue because you always try and take the half smart/half sneaky cunt way. Might be there will be non-weapon items and trainers tailored to such playstyles that will be found as a consequence of acting like that.
Not vice versa, ie because it will be an a-priori expectation of the player; i chose rogue, i expect daggers, because that's what i am taught to expect.
edit: might be none of this gets to happen, and she's unarmed because no weapon meshes ingame, and the game is 'statless' because less crunching and iteration involved, lol.. too soon to tell
You're dealing with norms and expectations in this. You get a whif of a category, you instantly conjure the images that follow it. Playstyle, gear, what usually is best for 'x' or 'y' a role and so on.
It's why i commented on the --unarmed-- rogue sometime before. I like what it could entail when coupled with the 'statless' announcement. Doesn't mean she never gets to have any arsenal, could simply mean the game will behave more naturally, and a sense of progression/evolving may only be experienced by the way you respond to the game (rather than the game responding to your numbers rising).
If physics, AI, and interactive objects said mob AI can understand and manipulate, i see no need for stats. You are a rogue because you always try and take the half smart/half sneaky cunt way. Might be there will be non-weapon items and trainers tailored to such playstyles that will be found as a consequence of acting like that.
Not vice versa, ie because it will be an a-priori expectation of the player; i chose rogue, i expect daggers, because that's what i am taught to expect.
edit: might be none of this gets to happen, and she's unarmed because no weapon meshes ingame, and the game is 'statless' because less crunching and iteration involved, lol.. too soon to tell
Last edited by a moderator: