Zombra
An iron rock in the river of blood and evil
That all sounds great.
Better be optional in any case.They're not sure yet if siding with a faction will be an exclusive choice or not.
There's going to be some sort of "supplemental narrative", the notes of a previous explorer of the Abyss that you can find.
They want there to be dangerous high-level areas that the player can take a risk by going to early.
They're not sure yet if siding with a faction will be an exclusive choice or not.
The narrative won't be exposition-heavy. Find clues and notes in the environment, environmental storytelling, etc. There's going to be some sort of "supplemental narrative", the notes of a previous explorer of the Abyss that you can find.
I mean, wow...do you ever listen to yourself?
Zep--
I think (or hope) they mean Dark Souls rather then LoG.Is it going to be Toorum?
Paul hints that Lord Cabirus' failed colony will be an important plot point in the game.
That's it, I think.
I hope not. Dark Souls is overly pretentious.I think (or hope) they mean Dark Souls rather then LoG.
Overly pretentious like Ultima?I hope not. Dark Souls is overly pretentious.
No fast travel. There might be hazardous shortcuts between areas, though.
That shows a good understanding of level design and typical level design mistakes. Nice.Pacifist playthroughs - Paul likes the idea of that, but they won't try to explicitly support it as a playstyle. He doesn't like the idea of designer-mandated distinct playstyles - "the stealth path", "the combat path" - which is something he felt Deus Ex did. Things should feel more organic than that.
Shut thy whore mouth, Sire!Overly pretentious like Ultima?
Overly pretentious like Ultima?
there'll be no stats and no experience points instead there'll be some form of learn-by-use
It might seem to be paradox, but i call it a iterative approach from two directions.Darkzone yes and no. In the sense that you appear (might be misapprehending) to use the norm to define a range of outcomes and simultaneously taking said range of outcomes to sit back and contemplate just how many "variables" of them can express the norm. Variables in the sense of agi, str, et al.
That's a catch 22
Either you go full versimilitude, and to go there you must first have a vision, a concept and a goal, or you start with the math and systems and do your best to 'expand' them as much as your budget and intelligence allows for.
Anyway, yes, whichever the approach, we agree that there is plenty of space for differentiation and experimentation.