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Game News Underworld Ascendant Update #22: Skeleton screenshots, prototype update coming later this month

DarkUnderlord

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Game looks cartoony and shit.
 

Darth Roxor

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The environments aren't bad, but those skellingtons look ridiculous. I wonder if they yell 'I'M BIG BONED!!' when attacking.
 

Darkzone

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The environments aren't bad, but those skellingtons look ridiculous. I wonder if they yell 'I'M BIG BONED!!' when attacking.
And this skeletons let the game look cartoony and shit. If they pull off such thing in SS3 then LG 2.0 will not last long.
For me it is a sad thing, because i really liked the concept art from the KS.
0b797d266fb78ac662f330516355fe02_original.jpg

cccee68e28ebe425adcae163e5b6b1ad_original.jpg
5b288aeac90900504fb41218fe672956_original.jpg

ffeea3c5eedf555f813351583928ce45_original.jpg
5787e7730e54cdcd6f729580fd5f6b2a_original.png
And now we got WoW. But on the other hand i should have anticipated it, after all the shit that they have done previously.
 

Blaine

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The game currently looks like Oblivion fucked World of Warcraft and it had a miscarriage in the second trimester.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
"There’s a ‘reality bug’ going around in TV, film, and games," says Wells, "where fantasy has become inundated by gritty photo-realism. With Underworld Ascendant, I want to bring back more whimsy and less brooding."

"I asked myself, ‘What if the world bore the authorship of a tabletop game?'" Wells says on the look’s stylistic origins. "Think of the old lead figures and miniature play fields… Everything appears hand-crafted, as if sculpted by an artist, with a genuine sense of levity and naiveté to the art."

"The authored look is a unique counterpart to Underworld Ascendant’s Improvisation Engine," says OtherSide creative director and founder Paul Neurath. "It’s a look that invites the player to interact and explore with the world in a more tangible way."

"This will be an Underworld for the 21st century," notes OtherSide Austin studio director Warren Spector, who worked with Neurath on the original Ultima Underworld and System Shock games. "It’s a modern continuation of Looking Glass’ design tenets, where players are empowered to tell their own stories."

Translation: we can't afford proper graphics so we'll make everything look shit and call it artistic. I can sympathize. :salute:
 

Blaine

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"I asked myself, ‘What if the World of Warcraft bore the authorship of a tabletop game?'" Wells says on the look’s stylistic origins. "Think of the old lead figures and miniature play fields… Everything appears hand-crafted, as if sculpted by an artist, with a genuine sense of levity and naiveté to the art."

The problem may be that they seem to be going for modern fantasy art as seen in tabletop game rulebooks (and D&D in particular), which tends to be oversaturated, DeviantART-tier amateur stuff, rather than for the good ol' fantasy art from the late 1980s and 1990s.
 

Infinitron

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"I asked myself, ‘What if the World of Warcraft bore the authorship of a tabletop game?'" Wells says on the look’s stylistic origins. "Think of the old lead figures and miniature play fields… Everything appears hand-crafted, as if sculpted by an artist, with a genuine sense of levity and naiveté to the art."

The problem may be that they seem to be going for modern fantasy art as seen in tabletop game rulebooks (and D&D in particular), which tends to be oversaturated, DeviantART-tier amateur stuff, rather than for the good ol' fantasy art from the late 1980s and 1990s.

Actually, they've explicitly said the art is inspired by the old stuff. Here, from November: https://www.underworldascendant.com/news/1123_update.php

Nate Wells said:
"The artistic vision for Underworld Ascendant is born out of my feelings about the state of fantasy in the world. Not just in games but in film, television and books. Recently fantasy has crossed over into the mainstream with Game of Thrones and the Tolkien movies. One of the things that I really feel is fantasy used to be fun, and now it is gritty, brooding and loaded with political allegory. For me I just have the amazing memories of pen and paper gaming back in the early 80's and how much fun it was and what a sense of humor it had about itself and I feel that fantasy has lost its self-awareness and its sense of humor. That was my jumping off point for the art direction for Underworld Ascendant.

So I went back and dug out my dusty old Dungeon and Dragons books from my parent's home and started thumbing through them. I asked myself what was it that I loved so much about that era in fantasy? What I found really was there was a sense of levity, and this naivete to the art, because a lot of that early art was not done by professionals it was done by game designers that could 'kinda' draw. So when you go back to those early 1st edition books you think 'wow I can't believe that this piece of art actually made it into a book'. These days we have these amazing professional artists and they choose to use their skills to do fantasy and science fiction which is fantastic, but everyone is getting so deadly serious about it. They want all their fantasy to look...real and feel real. My feeling is most games in the fantasy realm lately have caught this reality bug also. It seems that most groups are about trying to bring fantasy to absolute realism with real trees, and real grass and time of day and all that stuff. I think chasing photo-realism in fantasy isn't the answer. I think to recapture a retro sense of fantasy, fantasy the way our inner child remembers it. We didn't have Game of Thrones or Lord of the Rings telling us what a castle looked like or what a giant two-headed zombie looked and acted like.

So for Ascendant, what if the world bore the Authorship of a tabletop game? Think of the old lead figures, the miniature play fields and what if Ascendant used that philosophy of everything being hand crafted and looking hand crafted? Natural, man-made...all of it. All of it looks like it was sculpted by an artist. That and bringing back some of the levity to the fantasy. We don't have to be so deadly serious and bleak. A little more whimsy, and a little less brooding. "

I don't think the art looks much like WoW. It's some kind of stylized, but not that style.
 

Prime Junta

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I'm all for stylised, whimsical, and colourful but this just looks cheap and garish.

You know what looked stylised, whimsical, and colourful? Jade Empire.
 

Blaine

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Actually, they've explicitly said the art is inspired by the old stuff.

Well, they did a shit job, then. https://www.google.com/search?q=AD&...roTMAhWouIMKHZ-hCxIQ_AUICCgC&biw=1920&bih=955

I don't think it looks much like WoW. It's some kind of stylized, but not that style.

It's no so much that it's stylized (although it is), it's more that it incorporates super-saturated bright colors and also soft, warmly-toned, slightly "fat," sort of rounded terrain features:

c8ce3e3027.png


It's not an exact match though, no, which is why I suggested it's some unholy combination of Oblivion and WoW.
 

commie

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AD&D art is from the late 80s and 90s. Take a look at really early 1st ed stuff, it can get pretty silly-looking. Actually, you probably wouldn't like it. :P

It doesn't look anything like this shit though...I'd love me some chainmail bikinis...particularly this one with the bizzare fur between her legs:

TSR9383_360.jpeg


Even the Roadie LARPer's are better than the claymation skeletons.
 

Mortmal

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I miss the classic style of Ad&d artwork too, i back this game and was really excited by it, but those monsters model, they are really awful. I dont think its a matter of budget , a bunch of students could do better .
 

Blaine

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AD&D art is from the late 80s and 90s. Take a look at really early 1st ed stuff, it can get pretty silly-looking. Actually, you probably wouldn't like it. :P

I played my first tabletop RPG at age 10 in 1993, and it just happened to be with the original, 1st edition D&D books that some kid brought to summer camp. I know exactly what the art looks like, especially in the Monster Manual, since I pored through that a lot. Aside from the cover art, it's mostly all black-and-white and very amateurish.

I mean, if they want to go for monochrome cocktail napkin sketches, that's.... well, that's their choice. It doesn't look good or even nostalgic (to anyone below age 40), it just looks like shit.
 

Ninjerk

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The old Dragon magazine stuff was newspaper cartoon level, but usually had a pretty sensible, quaint sense of humor going for it.
 
Self-Ejected

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It's a sad world when custom Quake maps look infinitely better and more underworld-ish than this play doh shit.

also behead those who insult AD&D art.
 
Last edited:

Zed Duke of Banville

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Actually, they've explicitly said the art is inspired by the old stuff. Here, from November: https://www.underworldascendant.com/news/1123_update.php
Nate Wells said:
What I found really was there was a sense of levity, and this naivete to the art, because a lot of that early art was not done by professionals it was done by game designers that could 'kinda' draw. So when you go back to those early 1st edition books you think 'wow I can't believe that this piece of art actually made it into a book'.
If they were determined to base their art-style on the early AD&D era, they should have chosen Erol Otus for inspiration rather than people who could "kinda draw".

otus9.jpg


otus2.jpg
 

Darkzone

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Hm i more for:
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frazetta5B15D.jpg
Fuck. They should have drawn more inspiration from Frazzeta than WoW and this would have been a instant classic.
 

toro

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Stylized my ass.

This looks like ... the insides of some animal.
 

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