Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Underworld Ascendant Update #50: Beta Released, New Narrative

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
94,112
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: OtherSide Entertainment; Sam Luangkhot; Underworld Ascendant

After several delays, OtherSide Entertainment have finally released the beta build of Underworld Ascendant to eligible backers. This is the last pre-release build before the game comes out next month. You can read more about it here. Alongside the beta there's a new development update, which is particularly informative this month. Most games wouldn't be overhauling their narrative design months before release, but Ascendant isn't like most games.

Over the last several months, our narrative team (writer/director Joe Fielder and writer Crispin Boyer) have been working with OtherSide Austin studio head Warren Spector to further refine and finalize Underworld Ascendant’s story.

For example:
  • Several new roles have been added, as we’ve expanded the population of characters within the Saurian town of Marcaul to include mediators to the Factions and more.
  • The player’s nemesis Typhon is no longer a slumbering primordial nightmare, but is now an active taunting threat, full of menace and… wow, yeah, he’s actually really damn scary.
  • The game now includes VO support for Memora, which are captured memories from major characters detailing important events and secrets of The Stygian Abyss. These are found as quest items in main quests and also hidden in dark and often difficult to access areas that only the clever and capable can find.
  • Final recordings took place several weeks ago! Those have since been processed, implemented within the game, and delivered to our Localization team for translation.
  • We are currently bearing down on locking down all in-game text, including bits of series lore and lizardman graffiti hidden throughout the lower levels of The Stygian Abyss.
The update also has details about new enemy variants that OtherSide created to beef up the roster.

We’ve mentioned in previous updates that we’ve been expanding the variety of enemies and potential allies you can encounter in the Abyss, and who better to start with than our favorite Skeletons?

Our Tier 1 and Tier 2 Skeletons can now equip a couple of different weapons, which should give you pause when assessing any encounter with them. Make sure you’re aware of their range and the risks of engagement, especially if a Skeleton seems to look slightly different…

Additionally, notice how the armor and design of an enemy may give you a hint about how they’ll interact with a stranger. Take, for example, the Chthonians…

As we near Beta, we’ve been making substantial updates to the game from its Alpha-state to really breathe life into it. With these new enemy variations, new level passes, systems improvement and revisions based on Backer Alpha and external playtest feedback, we continue to draw closer to our vision of The Stygian Abyss.
Clearly, the developers are trying to do as much as they can with very little. It's starting to sink in with the posters on the official forums that Ascendant probably won't magically transform into a full-featured RPG by November. It doesn't help that the beta is apparently rather janky. I don't think this is going to end well...
 
Joined
Oct 19, 2010
Messages
3,524
I was excited about this game when it was first pitched. That interest has been in steady decline every time they release an update where they try to be coy about what exactly the game is about, what content the game will or will not have and whether or not it has any connection at all to Ultima Underworld. They have royally screwed up
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,563
Grab the Codex by the pussy Strap Yourselves In
I would love it if they made a documentary explaining exactly how they managed to develop jack shit in 4 years.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Breaking news: Underworld Ascendent heading for its release in November:

train-wreck-1.jpg
 

Chunkyman

Augur
Joined
Dec 8, 2013
Messages
159
On the upside it will probably be better than The Bards Tale IV so at least it won't be the worst flop out of the kickstarter RPG (false) renaissance.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
31,320
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I was excited about this game when it was first pitched. That interest has been in steady decline every time they release an update where they try to be coy about what exactly the game is about, what content the game will or will not have and whether or not it has any connection at all to Ultima Underworld. They have royally screwed up

They stayed vague about what content the game has because it turns out the game has no content.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom