December Newsletter Help us build a world!
Greetings Friends,
Happy Near-Holidays from everyone here at Spearhead!
As we head into the heart of Winter itself, we’re working harder than ever on Project Witchstone. We’ve made a lot of progress on fleshing out core systems, as well as diving deep into the lore and worldbuilding that will help make the dynamic world of Witchstone truly feel like a place that exists in its own right.
One of the things we’re trying to really do well with the world of Witchstone, is to emulate the feeling of a richly populated world that is just awaiting exploration, but is in fact going about its business before the player arrives instead of waiting in a static state until discovered.
In a tabletop roleplaying game like Dungeons & Dragons, the Dungeon Master can change and adapt the world based on player actions long before they’ve arrived in a location in a way most video games have never been able to capture. With the dynamic and systemic approach, the “ripples” created by player choices go on to shape places before the player ever arrives, or even change if a place exists at all based on the state of the world as it reacts to player actions.
We’d love to hear from you what kind of worldbuilding you find the most engaging, if you could answer a quick poll we’re really interested to hear your opinions:
“What kind of story and worldbuilding are you the most engaged by?”
A) In Video Games (Baldur’s Gate, The Witcher, Fallout, etc.)
B) In Tabletop Games (Dungeons & Dragons, Pathfinder, Gloomhaven, etc.)
C) In Literature (Lord of the Rings, Dragonlance, A Song of Ice and Fire, etc.)
D) In Media (Star Wars, Game of Thrones, MCU films, etc.)
Witchstone Production Update
Speaking of worldbuilding, Genese Davis (who also wrote on Omensight) has been coming up with plenty of great ideas for the lore and setting of Witchstone. The name of the island-continent where the game takes place is now called
Kalsundia. Those of you who played the demo might know it by its former name, Sillicar.
Here's a brief description of the past and present of Kalsundia:
For many millennia, the island-continent of Kalsundia remained uninhabited. Nicknamed the “Isle of Beasts”, its unforgiving wildlife and harsh environment scared people away from its shores.
However, as a never-ending war raged on between two empires, refugees and settlers tempted their fate and set sail to Kalsundia. There, at least, they could be free to start a new life and build a better world.
But imperial troops soon followed and the island-continent became yet another battleground in their pursuit for global domination. The settlers did not stand idly by and rose up to push these invaders out. Aided by the newly-discovered magical witchstones, their fight for freedom was a success!
Two generations later, witchstones have led to an industrial revolution. But most of the land still remains hostile. Disputes among the settlers are dividing society further and further apart -- leading to rival factions to one up each other, openly and secretly. And when will the imperial troops make their return?
Any RPG, and especially an RPG with so many different possibilities, requires an insane amount of dialogue lines. Thankfully, we've built ourselves an easy-to-use
dialogue editor to add and edit lines for the player and NPCs. During dialogue, the correct lines are dynamically picked according to the
World Query System, described in
October's newsletter. This ensures that their jobs, personality traits, appreciation for the player, faction membership, etc. can all be taken into account during a conversation with anyone.
Ouch... That's going to hurt.
As we want to push for a more cinematic feel in combat,
finisher and assassination moves will be highlighted by the camera to make them more visceral. Each weapon will have their own set of painful moves
Spearhead Games @ MIGS 2019
It’s always nice to be able to show at a convention that’s close to home, so
MIGS was a treat. As always getting hands-on feedback from players at events is one of the most valuable ways to adjust based on how the game plays in a real environment, and we got a lot of positive and useful stuff from everyone who took the time to check out the Witchstone Demo.
What's Next for Spearhead Games?
The whole team is looking forward to the Holidays, as we head into the new year we are looking at a very busy beginning of 2020, so a bit of time to recharge before we buckle down even harder to get Witchstone ready for Kickstarter will be a great short rest! (Ha! D&D Jokes.) We’re enormously proud of the project so far, and are so excited as we get closer to the next major step to making Witchstone a reality.
As always, stay in touch on
Facebook,
Twitter, and
Discord.
If you haven't already done so, please help us out by adding
Project Witchstone to your Steam wishlist.
Speak to you again in 2020! Take care!
Phil from Spearhead Games (
@philiptam)