Lurker King
Self-Ejected
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- Jan 21, 2015
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So how did ToN and Tyranny comparisons influence AoD sales?
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Vault Dweller How much of a spike does that poll give to AoD sale, please? Enquiring minds are curious~So how did the Codex poll the Best of 2012-2016 influence the AoD sales? It was shared across the internet so one may believe it is possible that new sales were made because of it. But maybe there weren't.
The numbers include GOG, GamersGate, and BMT. Our Steam sales are higher than 66k but I assume it takes time for Steamspy to update their numbers as the increase is very recent (over the weekend sale).Steamspy shows "Owners: 66,831 ± 7,304". That's not nearly as accurate as I thought it was. But these numbers look really good for a very niche indie game, I hope Colony Ship RPG doubles that in the same time span at least
Discounts are normal and so are the slowdowns and steadily declining sales. We didn't do any bundles (like Dead State, for example) or massive giveaways and $15 avg (which takes into account not only the discounts but also regional pricing) is better than good. I've never thought we'd hit 100k at a reasonable price and it looks like we're far from done yet.Really great to see AoD keeping on selling. Of course it will be heavily discounted at this point, but I really didn't expect it to hit 100k copies when I was starting this thread.
Sorry, but doing things such as releasing your game next to fucking Zelda? Do you need a pro in marketing to realize that this is not a good idea?
What surprises me more is that most developers keep repeating what everyone else is doing without any empirical knowledge or common sense. They put games on bundle, which is basically giving their games for free, try to close threads, don’t engage with their target audience, etc. I wouldn’t even say it is a try and error process, because most of them don’t think about their own practices. Game development seems like a long series of shots in the dark and anecdotes.
Depends on a game. If a game is selling well, then there's no reason to discount it. If it's selling well with a modest discount, then there's no reason to offer a deeper one. If there's low interest then even a 90% off discount won't help you. Then there's a value factor (how much people are willing to pay for it). Since D:OS is the highest selling AA(?) RPG (to separate it from AAA RPGs like Witcher 3, Skyrim, Dragon Age that sells many millions of copies) with the best graphics, easily beating Wasteland and Torment, they have absolutely no reason to offer deep discounts.What surprises me more is that most developers keep repeating what everyone else is doing without any empirical knowledge or common sense. They put games on bundle, which is basically giving their games for free, try to close threads, don’t engage with their target audience, etc. I wouldn’t even say it is a try and error process, because most of them don’t think about their own practices. Game development seems like a long series of shots in the dark and anecdotes.
I'm always interested in developers' pricing strategies. I already mentioned ad nauseam, that Larian didn't discount D:OS that much over the lifetime and with the EE prolonged the "normal" price phase.
Lurker King Can't really quote per se but my friend says that many of the devs, especially indie devs, has quite an arrogance and dislike toward their own audience, and doesn't think they need them, also the thinking that "We don't need to think marketing or selling our games, it's beneath us because we're great artists!" and "MUH VISION!" is quite prevalent.