Ahoy Mateys! Death and Sailing in Unknown Realm...
Hey Everyone! What a day! We've hit 96% funded and almost 570 backers! We are pretty excited about those numbers because we know people are on vacation and this is a slow time of the year. We continue to be amazed by how much zeal and passion our backers have shown in spreading the word about Unknown Realm and the rebirth of the 8-bit RPG.
Today we're highlighting two game features you'll find in Unknown Realm: Death and Sailing.
Death in Unknown Realm is a bit different than other games. Instead of dying and having to start over each time, we wanted death to be an exciting, unpredictable adventure and part of the story itself. So in Unknown Realm, when you “die,” you never know what might happen or where you might wake up!
Instead of killing you outright, most of the monsters in Unknown Realm will leave you for dead, even though you're actually just unconscious. Where you die in the world, will affect what happens to you. If you die in a relatively safe place, you might get lucky and no one will come and loot your body or steal any of your supplies before you awake.
If beasts happen to attack you while you're unconscious, they will most likely eat your food. If bandits come across your body, they will probably steal your gold. There are also traveling healers who are sworn to aid people on the road, so you might find yourself in the care of the local healers upon waking. If you “die” in a hostile territory (where you may be considered a wanted outlaw), you could awake to find yourself in a prison.
There might be some instances where you can "really" die, but we'll let those be a surprise.
The main point is this: instead of harshly penalizing someone for dying in the game and having them start over, we want to roll that event into your story as you play. We think its more interesting this way and allows us to incorporate your death into the story. Although there are some penalties for dying (such as loss of gold, supplies or food), we've made sure those penalties aren't too steep (such as losing important quest items or weapons). There will also be ways to protect your gold stash by depositing it in banks or personal chests on your very own ship.
Which brings us to ships and sailing in Unknown Realm...
Inspired by another one of our favorite games, Sid Meier's Pirates!, we wanted to make sailing a more developed mode of gameplay.
In order to sail, you must first purchase your own ship and crew. There are various ships and upgrades that you can obtain in the game and they each have their own strengths and weaknesses.
Your crew is a resource that you have to gather in the game. Your ability to recruit a crew is also tied to your reputation or fame in the game. The moral character of the crew you recruit will be a reflection of your character in the game. As captain of your ship, you will have to maintain your crew in good standing to avoid mutiny; keeping them happy with gold and grog. During ship battles and other events, you can lose crew members.
If you're the piratey type, you can make a nice living on the high seas attacking merchant ships and plundering their cargo. You can also run supply quests to deliver goods between locations.
You will have the ability to name your vessel. And a ship provides a home away from home where you can safely store additional gold (unless, of course, it sinks...oops).
When sailing, you'll need to be careful to avoid hazards such as running aground or hitting coral reefs which can damage your hull. You can repair your ships hull yourself using wood or have it repaired at a shipwright.
Sailing is not all swashbuckling adventure though. Beware of pirates, including the most dreaded of all: the Blacksail Pirates and their powerful cannons. And don't forget to watch out for those nasty sea monsters!
Stretch goals are coming soon...Please continue to put the word out and thank you for bringing so much love and energy to this project!