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Unofficial Arcanum Patch (Original Thread)

Lexx

Cipher
Joined
Jul 16, 2008
Messages
339
Me not. :)

But I found still some english sentences. The quest log is also english again and I don't know why... maybe I missed something. Does someone knows, what exact text file the quest log is? /Edit: Ok, found it. I accidentally overwritten the gamequestlog.mes file. I will fix this tomorrow.

The other (still) english text parts are only some minor things like goodbye-sentences and so on (I don't have the exact text in my mind at the moment. It also pops up not every time, as far as I can see).

I will check the files tomorrow again.
 

Dark Elf

Erudite
Joined
Mar 3, 2004
Messages
1,617
Location
Sweden
Lexx said:
Me not. :)

But I found still some english sentences. The quest log is also english again and I don't know why... maybe I missed something. Does someone knows, what exact text file the quest log is? /Edit: Ok, found it. I accidentally overwritten the gamequestlog.mes file. I will fix this tomorrow.

The other (still) english text parts are only some minor things like goodbye-sentences and so on (I don't have the exact text in my mind at the moment. It also pops up not every time, as far as I can see).

I will check the files tomorrow again.

Well, you're hosted at TA in any case. When the final version comes out, I'll take that one too.
 

Lexx

Cipher
Joined
Jul 16, 2008
Messages
339
I have a question. The text in the main menu (new game, etc.) is it in the arcanum.exe or can I find them in a text file? Because at the moment it is still english. It is not a problem, but I think it would be better, if I could translate this too. :)

I also fixed some minor things and will upload the next version in a few hours.

/Edit: Version 1.1

But I still don't know, where I can find the main menu text.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
2. I added a cheat menu to Virgil's dialog. It gives you all map locations, mastery in any skill, fate points, XP, gold, changes your alignment, turns on PC boats and even lets you force the story line status, thus making almost every quest available from the start. Create a "dlg" folder inside your arcanum\data folder and put the file there. The cheat menu is accessible via Virgil's questions' branch.
3. If you're tired of hitting ESC two times every time you launch the game, then use this fix to disable the starting movies. Just put the file into your Arcanum folder.

Both this things are gone... Does anyone have them?
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
Thanks everyone and Drog for this excellent update to the classic. This is as good incentive as any to try the game again. I am gratified to see what I've been missing all along and for that I cannot thank you enough.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Elhoim said:
2. I added a cheat menu to Virgil's dialog. It gives you all map locations, mastery in any skill, fate points, XP, gold, changes your alignment, turns on PC boats and even lets you force the story line status, thus making almost every quest available from the start. Create a "dlg" folder inside your arcanum\data folder and put the file there. The cheat menu is accessible via Virgil's questions' branch.
3. If you're tired of hitting ESC two times every time you launch the game, then use this fix to disable the starting movies. Just put the file into your Arcanum folder.

Both this things are gone... Does anyone have them?
Updated both links.
 

zebez

Novice
Joined
Jul 19, 2008
Messages
3
Location
Sweden
Thanks for your hard work Drog. The patch made me play arcanum again since it's release.

I know you don't work on the patch no more but I still wanted to post any bugs I find in my play through...

In the beginning when you talk to Virgil as an half-ogre,
Dialog number 110: "My being a half orc?" What's wrong with being a half orc?
Should be half ogre.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
zebez said:
In the beginning when you talk to Virgil as an half-ogre,
Dialog number 110: "My being a half orc?" What's wrong with being a half orc?
Should be half ogre.
This was fixed.
 

Dark Elf

Erudite
Joined
Mar 3, 2004
Messages
1,617
Location
Sweden
Lexx said:
I have a question. The text in the main menu (new game, etc.) is it in the arcanum.exe or can I find them in a text file? Because at the moment it is still english. It is not a problem, but I think it would be better, if I could translate this too. :)

I also fixed some minor things and will upload the next version in a few hours.

/Edit: Version 1.1

But I still don't know, where I can find the main menu text.

Thank you, I've uploaded version 1.1 to our server. Hope you find out how to edit the main menu.
 

avatar_58

Educated
Joined
Jan 25, 2008
Messages
97
Location
Canada
Hey Drog do you have a patch to make this game 5x as long? I'm enjoying it far too much for it end now. :( Damn underrated game, and once again your work helped me enjoy it without show stopping bugs.
 

Wheelbarrow

Novice
Joined
Jul 24, 2008
Messages
1
Question: Does this patch remove the level cap? If it doesn't, will the old level 127 patch work with this patch?

Thanks

Wheelbarrow
 

Mister Takeda

Educated
Joined
Mar 17, 2004
Messages
35
avatar_58 said:
Hey Drog do you have a patch to make this game 5x as long? I'm enjoying it far too much for it end now. :( Damn underrated game, and once again your work helped me enjoy it without show stopping bugs.

That's why there are multiple character builds. Play as someone else. :P
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Wheelbarrow said:
Question: Does this patch remove the level cap? If it doesn't, will the old level 127 patch work with this patch?

Thanks

Wheelbarrow

This issue has been addressed a few times earlier in the thread.
No and maybe.
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Oh, look at me... late to the party. But that's not going to stop me from quoting month old posts!

garren said:
There are several inconsistencies in Sebastian's dialogue in the Boil. I dont have a save right now and it's been a while since I played it but when you initially speak to him there's a conversation loop you can repeatedly use to increase his disposition towards you.

After you've killed Damian Maug and return to him he doesn't recognize you've completed the quest, but he tries to give it to you again, and then you can say you've killed him, so he gives you a quest to kill Pollock instead now. But after Pollock is dead too, and when you say it to Sebastian, he congratulates you (I think), but the quest in the quest log doesn't get wiped over, it just stays open.
Good old Sebastian is what made me go online and look for things pertaining to Arcanum. He recognized that I had killed Maug, and was willing to reward me by joining me on my quest. But wise from my first (and only playthrough), I knew that Pollock would also have to die for Tarant to be safe, so I tried to make Sebastian give me that quest too.

And it worked. If I asked him again what he's doing in the Boil, I eventually got to tell him that I had killed already Maug, so he gave me the job to kill Pollock (and betray my own gang? Sure! :D ). Once that was done, I could ask him what he's doing in the Boil, and tell him how I already killed both gang leaders (he'd heard about Pollock, "but Maug as well?"). But the quest wasn't completed, and all he does is to offer to join if I pursue that path.

But since the patch is now FINAL, I hope that's all been taken care of! :)

Thanks for the exemplary work, Drog! :D

Did you also happen to fix the Dark Knight art, as these monsters appear to be displayed a whole tile 'below' their actual position? I didn't see them mentioned in the change logs, and I guess it isn't that important.

Drog Black Tooth said:
You have to remember though, that there's no rural smiths in multiplayer, so no way to get barbarian armor otherwise.

Yes, I'm trying to support the multiplayer as well.
You can start with the barbarian background. But I guess that's not necessarily availible to all races.

Drog Black Tooth said:
And Persuasion, Gambling, Heal and Repair can't be mastered by dummies.
...
Maxim doesn't talk to retards, so the camera is useless.
Ouch. I was planning to play a technlogist Frankenstein Monster with high IN, and that certainly doesn't seem as attractive if he can't get proper training for his skills.

Faceless said:
It would open up interesting new avenues though if the Blade Launcher really did fire blades. For example you would not be able to carry nearly as much ammo (due to weight), but it would be retrievable. The ammo would also be massively more expensive.
It used to annoy me that the blade launcher used bullets, but this idea got me thinking. The blades probably are retrievable (we just don't have to keep track of it manually), and the bullets represent the vast amount of gunpowder needed to fire them! That makes so much sense. Finally!

Though having the blade launcher actually fire throwing knives is a cool idea. But I think it could quickly become quite a chore to always have to loot every critter that was shot, and then check around the bodies for any blades that might have missed. Throwing weapons in Fallout 2 turned out to be no picnic, with plenty of them getting eaten by impassable tiles and blocking scenery.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
RGE said:
But since the patch is now FINAL, I hope that's all been taken care of!
Yes, the patch is final. But that doesn't mean it fixes everything. It just means that no further work will be done. There are still bugs left in the game (it's a huge game), although none of them are game breaking. Almost all noticeable bugs were reported and fixed, as you can imagine.

For clarification, I haven't looked into Sebastian's dialog (apart from typos).

RGE said:
Did you also happen to fix the Dark Knight art, as these monsters appear to be displayed a whole tile 'below' their actual position? I didn't see them mentioned in the change logs, and I guess it isn't that important.
The Death Knight is not used anywhere in the game, so I didn't bother to fix its art (you need to manually change X and Y offsets of each frame to fix it).
 

thunderleg

Novice
Joined
Jul 26, 2008
Messages
2
Hey there! This is one awesome job this patch, big gratitude, but there's one problem:

You know you can have magnus join your group, AND make an agreement with the schuylers. (You talk to magnus AFTER you spoke with the schuylers about the ring, you tell magnus what you saw down there and he wont get angry, and agrees to join you if you want). So far so good.

But then, when you ask magnus to wait, and tell him he can stop waiting, his behaviour is like you had him waiting while you had the conversation with schuylers, and asked him to come back. (I.E he gets angry about you talking to schuylers behind his back) It is obviously malfunctioning, since you already told him you spoke with schuylers before he decided to join you anyway.

Not a big problem as it is, but playing a prowling character it gets rather critical. (and @ pitfights) Any workarounds would be appreciated.

E: Oh, forgot to mention that this goes for disbanding and rejoining too.
 

friartucksduck

Educated
Joined
Apr 17, 2008
Messages
63
Absolutely fantastic.

I really hate to post this now that the project is finished, but it seems that the line in the final dialog wherein the pc whispers to Arronax that (s)he has a plan has somehow been disabled. I would not be overly concerned, but since I believe that the following conversation is the only way to peacefully resolve matters with Kerghan, I thought I should point it out. If I am wrong about this in any way, if I have done something wrong or this has already been addressed, or if there are any new conditions for this dialog branch of which I am unaware, please let me know. Otherwise, I'm sorry to post a post-patch bug. :?
 

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