It's a plain text file, you can open it with notepad.Whispering Darkness said:Feeling a bit silly asking this but here goes... How do I set the value to 1? I found the file but cannot access it. Must be doing something wrong... Or nothing right...
Nonsense.Woreczko said:A little warning: playing with shadows on did seriously slow down my PC (2ghz CPU 1 Gb RAM). It also messed something with area scripts in the Crash Site, as elven assasin didn`t walk up to me and Virgil didn`t give me a tip about traveling via world map.
After seeing that picture. I use(d) to have similair problems (the visuals) when I pressed alt+tab to do some surfing and then went back to the game. A restart solved it.Zea said:
Drog Black Tooth said:Yes, there was a mistake in the script. It will be fixed in the next version.Lurkar said:I just recently used the patch and started gaving the game another go through, and Thorvald seems to be hyper sensitive about going to the Wheel Clan.
EDIT:
I've spent the whole day analyzing lots of ASM code in both final and demo versions of the game and it was fucking hard and frustrating, but I did it. I fixed the bug with grenades not costing any APs in the turn-based mode. There was indeed a bug on Troika's side, that was preventing the procedure from functioning properly. It was working (somewhat) in the demo version, so I had to analyze the APs subtraction process in both versions to find the cause. Throwing an item (but not a boomerang type weapon) in turn-based now takes 4 APs. (It was set to 2 APs originally, but I guess that makes little sense since spells take 4 APs, so I changed it. Perhaps they never bothered to balance this, since the function never really worked.)
Arcanum now has a hope of having actual balance, I guess. Someday.
P.S. The new version is coming very soon.
OMG YOU FIXED ANOTHER EXPLOIT NOW I CAN'T CHEATGrump said:I guess its better that its fixed but I'd just like to point out for those thinking about starting a new game that this screws over technologists.Drog Black Tooth said:I fixed the bug with grenades not costing any APs in the turn-based mode.
Cloaked Figure said:Mister Arkham said:Hey Drog, it's been a while since I've read through the whole thread, so I'll delete this post if I find the info I'm looking for... but do you (or anyone else for that matter) know of a level cap modifier that is compatible with your patch?
I'm kind of just running aorund and screwing about in the game right now, and I'm finding fifty to be a bit constrictive.
there is only one, and it is incompatable with the patch.
edit: and don't expect one soon, drog has a strict 'no gameplay changes' policy.