Circuitous said:
Little inconsistency with Virgil's dialogue and the Panarii Shrine at the Crash Site.
Virgil's dialogue and VO specifically say "Nasrudin" will be reborn, but the Shrine just says "His Spirit." Seeing as Virgil couldn't remember the name until reading the Shrine, I figure it should be saying Nasrudin as well.
Edit: The Logbook also uses "His Spirit," I guess to match what the Shrine actually says. Obviously both would need correction, should you deem it worthwhile.
Nice observation. I'll be definitely fixing this. However, should I also alter the text in Archaeon? Here are all variants for everybody to see:
Virgil's dialog (and VO): "And the spirit of Nasrudin shall be reborn on wings of fire in hills shrouded in fog, and fight the last battle with the evil one."
The altar: "And His spirit shall be reborn on wings of fire in hills shrouded in fog. Archaeon 5:16"
Archaeon: "But he watches over us still, awaiting the time when the evil shall return. And he shall come again, and he shall be strange to us, and some will not know his face. And His spirit shall be reborn on wings of fire in hills shrouded in fog, and there he shall fight the final battle with the evil one."
Logbook: "And His spirit will be reborn on wings of fire in hills shrouded in fog. Archaeon 5:16"
Logbook (dumb): "And his spit be reborn on wing of fire in hil shrowded in the fogg. Archooon 5:16"
I should probably also add "and fight the last battle with the evil one", since Virgil says it. This part is a bit different in Archaeon, so it should probably be standardized as well. Any other thoughts/opinions on this matter?
Circuitous said:
Lukan the Witless, if Charmed, skips his introduction. I don't know if this is because of the positive Reaction or because I left-clicked him to cast the spell, though.
That's a known engine bug, if you charm somebody the game assumes that you already know that NPC. It can probably be fixed, I'll take a look at it later.
Drog Black Tooth said:
Whispering Darkness said:
Leaving Arronax in his prison and then talking to Kerghan gives you no new dialog options when you return to talk to Arronax. Even though Arronax suggest you go talk to Kerghan.
Yes, looks like it's a bug. Nice find. A new dialog option should appear: "I talked to Kerghan. I told him I would kill you.", but looks like the global flag required for it is never set. I'll have to do some testing.
Fixed. The restored dialog is quite hilarious actually.