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Unofficial Arcanum Patch (Original Thread)

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Drog Black Tooth

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Whispering Darkness said:
I don't think it was that, Drog. My CH is 20. My reaction to him was around 24 I think. I was an evil bastard in the game. So I was thinking his dialog was based on my low reaction, not CH? I also have it saved right before I talk to him if that helps.
It was this way originally:
{3}{Excuse me? You weren't addressing me, were you?}{}{5}{re-40, ch15}{365}{re50 } // Reaction 40 or lower, CH15 or higher
{4}{Please, honored sir, my motives are innocent, I assure you.}{}{5}{re-40, ch-14}{345}{re+10 } // Reaction 40 or lower, CH14 or lower

Since line 3 has no correct response it is now removed, along with the CH check, so you will just see line 4 no matter how high CH you have.
 
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Ahh yes, I do recall line 4 going to the proper dialog. Thank you for the clarification. :cool:

EDIT: I don't think it's really a bug but more of an annoyance. Guards and citizens that still talk about where Gilbert Bate's home is and Scyler's and Sons. Long after that line of the story is completed/resolved. I can still ask where Gilbert Bate's home is after I've killed him and bought his home.
 
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Something unusual [it may not be a bug] is that the first treasure chest to the right in the Bangellian Deeps has items like the shop keeper has for sale. I think it is a mage shop keeper items. Has scrolls and some Dread Armor and some staffs.

EDIT: Also, Nasrudin still talks about the Bogaroth creature even after he gives you the 'redemption' quest to kill it. Also there is a way to avoid Bogaroth quest when you are evil if you talk to him about other things until he talks about Vendigroth. Sadly I do not know the lines...

EDIT: Concerning Bane of Kree... Taking lines 3, 29, 552 with Torian Kel in your party causes him to disobey your orders and attack Mr. Kree. But taking any other lines doesn't trigger this it seems. You can have Bane and Torian Kel in your party at the same time and Torian doesn't seem to care. Also, if Torian attacks Mr. Kree and Torian is the victor, he acts like he's never met you when you talk to him again. He asks for your name and everything.

When you join the Dark Elves and talk to K'an Hua. K'an Hua still appears and attacks you when you give Alexander Manox's affects even after K'an Hua is killed by Nasrudin.

Not sure if this is a bug... Leaving Arronax in his prison and then talking to Kerghan gives you no new dialog options when you return to talk to Arronax. Even though Arronax suggest you go talk to Kerghan.
 

Kogorn

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Jul 28, 2008
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I saw that too...I was wondering if that gorilla thing I killed was actually a shopkeeper O_o
 
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Drog Black Tooth

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Another big improvement!

I've always felt that townmaps (maps for local areas) were poorly done. Indeed, they were downscaled with nearest neighbor type resampling, the most primitive technique, thus they looked jagged and pixelated.

Finally, I devised a more complex way of generating townmaps, and I've regenerated them all using bilinear resampling (probably the best resampling method that doesn't cause any artifacts).

Here's a side-by-side comparison of old and new townmaps, just three examples.
townmap_comparison.jpg


Now they look much better!

Townmaps take a plenty of space, so this won't be included in the UAP, but will be a separate download. And it's already available!

DOWNLOAD (112 Mb):
Mirror 1 (courtesy of Terra-Arcanum.com)
Mirror 2 (Megaupload)
Mirror 3 (Rapidshare)

P.S. Since it's just a graphics change, it won't cause any incompatibility issues. It also fixes the missing "K'na Tha 2" townmap and many other inconsistencies (they never bothered to update some townmaps, so they had old graphics/objects/layout/etc). All in all, there's absolutely no reason to not use this pack.
 
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Drog Black Tooth

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On a side note, the changelog has grown too huge, and it no longer fits a forum post, so I removed it. From now on, the full changelog is available here. It's being constantly updated, so feel free to take a look at it anytime.
 

Kz3r0

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May 28, 2008
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The Vanished One said:
You know Drog, whoever owns the Arcanum IP should give it to you for Christmas.
:!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
 

Arkaeyn

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Oct 25, 2008
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Dweller said:
True, sorry for that, but I did thought this could be a bug like the one from the Blackroot Mayor's quest where he wouldn't accept the quest item without a quick fix.



I just started using this patch a couple of days ago, and ran into this bug. My search terms aren't successfully finding a quickfix like this - where is it?
 

TG Beeson

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Oct 26, 2008
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Drog:

THANK YOU THANK YOU THANK YOU! I always loved this game, and the instant I saw your patch (via Gamebanshee) I reinstalled it for the first time in years and am absolutely loving it. Don't know if you're still working on minor things, but I've noticed two typos:

Lloyd's Hammer is missing the "s" in its description. (Lloyd G., the smith in Shrouded Hills.)

Z'an Al'urin says "You're road..."; should be "Your road..."

Lastly: a question (if you have time). Is there a complete list of all item codes somewhere? I mean, things like the dread dagger, Lloyd's hammer, etc.?

Thanks again!
 

Circuitous

Novice
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Oct 26, 2008
Messages
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Drog - great work. Like so many others I registered because of this patch (and the res patch, and the extras patch... you get the idea).

Just loaded it up, everything seems to be working great. Gonna try the D3DWindower thing here later (the stretching on my 16:10 is a bit of a pain, and the scaling doesn't work).

My only question is: do custom backgrounds work with this? If I recall correctly, you've changed at least a few effects, so obviously putting effects.mes from the custom backgrounds patch would undo that work - so basically I just want to confirm that that IS the case.

If anyone could confirm that, that'd be great. And if so, what could I use to unpack the file(s) so I have an updated base to start from, if I were to try and get them to work?

I'm familiar with Drog's policies, so if this isn't exactly kosher then don't even mind it.
 

MaskedMan

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Arkaeyn said:
Dweller said:
True, sorry for that, but I did thought this could be a bug like the one from the Blackroot Mayor's quest where he wouldn't accept the quest item without a quick fix.
I just started using this patch a couple of days ago, and ran into this bug. My search terms aren't successfully finding a quickfix like this - where is it?
Drog Black Tooth said:
Update: a few bugs have been found in the UAP081004, use this fix to get rid of them. Just put the file into your Arcanum folder.
 

Icarian

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May 19, 2008
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Not sure if this is a bug, but....

At Iron Clan, if you open the hatch with glass key it just pops open with no animation and makes the same sound effect as opening trashcan's. Lazy design or bug with the animation and incorrect soundbank?
 
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Drog Black Tooth

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Whispering Darkness said:
Concerning Bane of Kree... Taking lines 3, 29, 552 with Torian Kel in your party causes him to disobey your orders and attack Mr. Kree. But taking any other lines doesn't trigger this it seems. You can have Bane and Torian Kel in your party at the same time and Torian doesn't seem to care.
I think this is intentional, since Torian gets mad only when he hears the Bane's story.
Whispering Darkness said:
Leaving Arronax in his prison and then talking to Kerghan gives you no new dialog options when you return to talk to Arronax. Even though Arronax suggest you go talk to Kerghan.
Yes, looks like it's a bug. Nice find. A new dialog option should appear: "I talked to Kerghan. I told him I would kill you.", but looks like the global flag required for it is never set. I'll have to do some testing.
Icarian said:
At Iron Clan, if you open the hatch with glass key it just pops open with no animation and makes the same sound effect as opening trashcan's. Lazy design or bug with the animation and incorrect soundbank?
Yes.

Also, on the matter of upcoming restored animations of combat stances in TB. Looks like they do cause some problems in the end, so they're now removed from the changelog. I'll see if I can improve the hack, but for now it's out. Most probably, I'll make a separate patcher for it.
 

Kavax

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Drog, I have found another possible inconsistency with character ages. Thorvald says he's been in the Isle of Despair for over 100 years, yet his character screen shows that he's only 100 years old.
 

Circuitous

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Little inconsistency with Virgil's dialogue and the Panarii Shrine at the Crash Site.

Virgil's dialogue and VO specifically say "Nasrudin" will be reborn, but the Shrine just says "His Spirit." Seeing as Virgil couldn't remember the name until reading the Shrine, I figure it should be saying Nasrudin as well.

Edit: The Logbook also uses "His Spirit," I guess to match what the Shrine actually says. Obviously both would need correction, should you deem it worthwhile.

Edit Edit: Lukan the Witless, if Charmed, skips his introduction. I don't know if this is because of the positive Reaction or because I left-clicked him to cast the spell, though.

Edit Edit Edit: Lukan the Witless, line [60] - "Your vocabularity... God god!..." - should be "Good god!"

Edit Edit Edit Edit: Apparently, just entering the Tarantian Sewer System gives you the rumor that Charles Dunston closed off a section, even if you were nowhere near the closed-off area and have never heard of the guy.
 
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When playing as an imbecile, after you complete the first quest for Cedric Appleby, you automatically get the "steal something from Bates" quest without Cedric even mentioning it. He just says that you should put on the clothes <servants> and go through the front door. Also, Bates seems to have no interest in getting his ring back even though you show it to him. When playing as an imbecile that is.
 
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Drog Black Tooth

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Circuitous said:
Little inconsistency with Virgil's dialogue and the Panarii Shrine at the Crash Site.

Virgil's dialogue and VO specifically say "Nasrudin" will be reborn, but the Shrine just says "His Spirit." Seeing as Virgil couldn't remember the name until reading the Shrine, I figure it should be saying Nasrudin as well.

Edit: The Logbook also uses "His Spirit," I guess to match what the Shrine actually says. Obviously both would need correction, should you deem it worthwhile.
Nice observation. I'll be definitely fixing this. However, should I also alter the text in Archaeon? Here are all variants for everybody to see:

Virgil's dialog (and VO): "And the spirit of Nasrudin shall be reborn on wings of fire in hills shrouded in fog, and fight the last battle with the evil one."

The altar: "And His spirit shall be reborn on wings of fire in hills shrouded in fog. Archaeon 5:16"

Archaeon: "But he watches over us still, awaiting the time when the evil shall return. And he shall come again, and he shall be strange to us, and some will not know his face. And His spirit shall be reborn on wings of fire in hills shrouded in fog, and there he shall fight the final battle with the evil one."

Logbook: "And His spirit will be reborn on wings of fire in hills shrouded in fog. Archaeon 5:16"

Logbook (dumb): "And his spit be reborn on wing of fire in hil shrowded in the fogg. Archooon 5:16"

I should probably also add "and fight the last battle with the evil one", since Virgil says it. This part is a bit different in Archaeon, so it should probably be standardized as well. Any other thoughts/opinions on this matter?

Circuitous said:
Lukan the Witless, if Charmed, skips his introduction. I don't know if this is because of the positive Reaction or because I left-clicked him to cast the spell, though.
That's a known engine bug, if you charm somebody the game assumes that you already know that NPC. It can probably be fixed, I'll take a look at it later.

Drog Black Tooth said:
Whispering Darkness said:
Leaving Arronax in his prison and then talking to Kerghan gives you no new dialog options when you return to talk to Arronax. Even though Arronax suggest you go talk to Kerghan.
Yes, looks like it's a bug. Nice find. A new dialog option should appear: "I talked to Kerghan. I told him I would kill you.", but looks like the global flag required for it is never set. I'll have to do some testing.
Fixed. The restored dialog is quite hilarious actually.
 

Circuitous

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Cloaked Figure said:
Correct virgils dialog, but don't standardize the shrine and the archaeon. it could have been intended, since maybe the actual translation has been lost in time, or there are arguments about what it actually says.. IMO. It's not like the shrine and archaeon were made at the exact same time.

I feel similarly, but I think the case may actually be that the Archaeon text is correct; however, the Shrine merely paraphrases that text, as would the Logbook. Also, editing Virgil's dialog would involve editing the VO.

So you could use Nasrudin in the Shrine text (thus explaining Virgil's dialog) but leave the Archaeon unchanged - the book would have no logical reason to repeat His name, but the Shrine would probably do so just for clarity's sake..
 
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Drog Black Tooth

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Circuitous said:
So you could use Nasrudin in the Shrine text (thus explaining Virgil's dialog) but leave the Archaeon unchanged - the book would have no logical reason to repeat His name, but the Shrine would probably do so just for clarity's sake..
That doesn't make sense, since it's pretty obvious that the shrine uses a quote from Archaeon. Also, Archaeon seems to be using an earlier variant of the said quote, that perhaps contains a logical mistake: "His spirit shall be reborn on wings of fire in hills shrouded in fog, and there he shall fight the final battle with the evil one." Why would the Living One fight the final battle with the evil one at the crash site?
 

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