Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Unreal World now Freeware!

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Fuck I missed it.

I bought it maybe 2 years ago or so.

WHOA! Did they finally implement marriage and birth?! That means there is finally a point to playing beyond building a house. Would also be awesome to start a tribe and build a village or something.

fakeedit: No, I guess they still haven't implemented marriage :( I want to LARP as a Finn just like the LARP pics

REALEdit: Anyone who is playing care to comment on the new combat?

Also, how is this whole herbal remedies thing?
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Has anyone been playing this? I've tried it off and on over the years with outdated pirated versions, but never actually played it much because it was very daunting and it was before the days of wikis. It's nice to see that there's an in-game tutorial that goes over the basics which makes it a lot easier to at least get a start. It seems similar to Dwarf Fortress in a lot of ways, including having an unnecessarily convoluted UI. The tank-like controls take some getting used to as well.

Seems like it would be a very cool game for a Let's Play by an experienced player.

The easiest way to start out is to pick the fisherman background since you start with 1-2 nets which are easy to use. Just find a lake or river and cast em in, come back in a day and you'll usually get a nice load. Fishing with a pole is kind of tough at times, though.

Once you get the hang of throwing and combat in general, hunting won't be as tough, though creating traps was a pain for me at first. Also, something of a cheap shot: If you're ever desperate, you can always make javelins which are easy to make and worth a lot to villages so you can trade for bread.
 

Multi-headed Cow

Guest
WHOA! Did they finally implement marriage and birth?! That means there is finally a point to playing beyond building a house. Would also be awesome to start a tribe and build a village or something.
270px-Craster_HBO.jpg
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Fate denied me a life as a married Finnish backwoodsman, but I won't let Unreal World deny me. I just hope same sex marriage is in as well.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,699
Location
Ingrija
The easiest way to start out is to pick the fisherman background since you start with 1-2 nets which are easy to use.

That's not the easiest way to start, that's the boring one.

The easiest way is a runaway slave. Sure, you'd have to reroll for hours, then instadie, rinse and repeat 20x times, but when you do survive it*, you're sitting atop a huge pile of equipment and half a ton of fresh human meat. And a bunch of buildings to use as you see fit. Then you can skip all the boring parts and go do fun stuff like hunting bears or massacring villages singlehandedly.

* - immediately fleeing then coming back and picking the bastards one at a time helps
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
I wouldnt call it that. 1 survival out of 5 attempt is horrible odds:

About 3 get you killed right there in or at the edge of the slaver's camp.

1 get you away but too injured to return and killed them all. Also, too injured to hunt or fish so run away is not an option.

1 get you away and relatively healthy to go your own way right there. If not, you have enough time to make 10 javelins then sneak in to kill them. Dont forget to make a bowl or a cup of water to drink in battle. The hut is the key. Try to sneak in a hut and defend there.

If you are playing in summer, autumn and winter you got good weather and good woodlands' bounties to gather, so at those time you can just run away.

If you are playing in Spring, you start at december and have one more month until spring. Only poisonous mushrooms in woods. Fish and animals are hard to hunt. Return to fight is only option.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,699
Location
Ingrija
If you are playing in Spring, you start at december and have one more month until spring. Only poisonous mushrooms in woods. Fish and animals are hard to hunt. Return to fight is only option.

Return to fight IS only option. Why would anyone take this start if not to have their stuff and their meat? Killing them is the whole point.

A well-rolled character has no problem dispatching the meatbags right away one at a time using starting knife first, then whatever drops from the first frag (hopefully battlesword and/or good spear). Attack legs until they fall, then bash their heads until they die, it never fails as a battle technique. No need for a hut either, they are fairly easy to lure away one by one. That's 1 decisive victory (rather than mere survival) out of 4 attempts to my estimation.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
YOu ask who else would choose this option? Larpers, that's who, not combatfags. Or extreme masochist gamer.

And fighting with knife is too dangerous. The effective thing to do is sneak into the hut, peek out and throw a javelin at one. he rush us, throw a javelin if there's enough time then we step back, and fight him one on one with either knife or javelin. After hes' dead, if there's anyone else fight, if there's no one alerted yet, bandage yourself with water and bandage.

My special is throwing javelin at head or arms at close range. They generally try to pick that valuable javelin up, thus wasting one turn and get another hit in the head for their trouble.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Oh god...

Can't stop playing...

But fucking christ, man, current character ended up with a -55% starvation penalty at one point. I started in Autumn and 95% of my diet consisted of fucking nettles and some other flora that was worth even less nutritionally speaking. Thank god my spiked pit trap landed a kill when it did. Ended up with that starvation penalty because my starting race/"class" combo didn't start with a fucking axe and so I had to slave away making around one javelin a day in a village while slowly starving to death due to a lack of protein in order to trade for a damn woodsman's axe.

One issue that I have, though, is that it's impossible to build a wooden house without a broad and/or carving axe. You can get one wall up, but every one thereafter will be "impossible to complete in time." That's a problem because I'm on the opposite side of the fucking world from the trading factions. I think it took twelve or so settlements/villages before I was able to buy my first net, let alone one of my required axes. The only other housing option is to acquire at least ten large furs in order to build the tent, but getting fur in that quantity ain't likely in the next month and a half I have before winter sets in. And even if I did get that many kills, I'd be far more tempted to turn'em into leather ropes in order to smoke/dry more meat as I'm tired of losing well over half of my meat to spoilage.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Get to the cave, man. Live like a prosper caveman!

For one thing, cave floor is consider roofed and pillared, so you only need to floor them.

For another, you can use the nook and cranies outside the cave to fence in a small holding area for cows and bulls.

For a third, it's wide open so any trepasser will leave tracks behind. Easy hunt!

I like to fence in the entire border of the cave hill. Leave a few spiked traps at each side. Guarranteed kills, man! Plus you need big projects to putter about.

The only problem is the lack of water. The last version I played we can build well, so that problem was solved. But if this version nerf that, you will need to make tens of bowls for water storage, or trade for pots all over the place.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Get to the cave, man. Live like a prosper caveman!

I'll keep an eye out for one if I have to bail from my main camp, but I'd rather be near the water to fish. I've got a pretty decent set of clothing going, so I'll see how I manage initially before ditching my stockpiles.

I like to fence in the entire border of the cave hill. Leave a few spiked traps at each side. Guarranteed kills, man! Plus you need big projects to putter about.

That seems like a significantly larger amount of work compared to my lake side trap fences. I've had remarkable success with a spiked pit trap + five or six fences on the sides of lakes. Hell, it actually *hurt* me on my last game because I fucking went through six or seven reindeer in a matter of a couple days and ended up seeming to clear out all local wildlife. This was also *very* early on, so I had no chance at all to get the cords/rope to smoke my meat in town.

The only problem is the lack of water. The last version I played we can build well, so that problem was solved. But if this version nerf that, you will need to make tens of bowls for water storage, or trade for pots all over the place.

Damn, wells certainly trivialized the choice.

Actually, on the topic of domesticated animals, how would one cross a river with an animal? I'm assuming the leash just forces them to follow one step behind you, which would make rafts useless.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Well, a Cave right next to the water is the ideal location. But if such godsends appear, more often than not it's too far from trading village. So I can take any cave at convenient location I can get.

And the point of fencing entirely one map is not food gathering. It's to stop trespasser from moving into your home map, which can mess up your stock of stuffs.

I do think that is not enough. A proper fence is to fence the inside touching border of 8 neighbouring sector, ensure that when they die they die on other map, not ours.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
I do think that is not enough. A proper fence is to fence the inside touching border of 8 neighbouring sector, ensure that when they die they die on other map, not ours.

Eh?

Oh, and it looks like my save is bugged, yay!.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,152
Couldn't find an unreal world thread worth a necro, so here's a new one.

20-year-old roguelike survival game Unreal World was updated to version 3.16 beta today. Perhaps more importantly, the game is now free. From now on, the dev will rely on donations to fund further development.

UnReal World, or UrW, is a unique graphical roguelike RPG taking place in the Far North long, long ago. It brings you a realistic game world rich with historical atmosphere in which northern folklore, knowledge and way of life play an important part. The atmosphere and game features are highly original and compelling. The world of the game is based on the ancient Finland in the late Iron Age.

As a member of one of the nine different cultures you'll enter a very realistic and enchanting game world:
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- play freely or complete various game tasks in a huge randomly generated world
- skill-based system including dozens of skills from COOKERY to HIDEWORKING
- keep in touch with the indigenous spirit world and the supernatural guardians of nature
- packed with intuitive graphics and pictures, original music and sounds

..there are infinite ways to play the game: as a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman etc. Everything is up to you.
shot_character.jpg

urw-screenshot-3.png

urw-screenshot-8.png

urw-screenshot-12.png

Changelog for 3.16 is here. Info on the move to freeware here.

DOWNLOAD HERE

If you can stand the lulzy LARP pics, this game is worth checking out. There's even a nifty LP of an old version right here on the Codex if you want to look at that first.

Enjoy :salute:
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
Very cool roguelike, recommended even if just because it has a different and nice aproach to the genre.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Awesome, I love Unreal World. Luckily I didn't buy it very recently so I don't get that ripped off burning sensation.

newspost this shittttt

Although I think I remember the dude saying that it may not be free forever, like he wanted to do a rapid update cycle for a while or something like that and the donation drive 3.16 release was related to that or so.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
Cool, I was thinking about replaying some of it recently. Thanks for the head-ups.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Pretty fun game. I played this when I injured my back a few years ago and walking alone through the snowy wilderness hunting elk was a very mellow and calming gaming experience that helped me ignore the pain.

Of course, at some point you pit-trap a bear and have enough food to last forever, then you build a nice cabin, then you have nothing else to do so you tempt fate by going to the aggro people's campsite for some combat, and before long you're either dead or you're the ultimate badass...

Has the game evolved much in the past 5 years or so?
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,152
Although I think I remember the dude saying that it may not be free forever, like he wanted to do a rapid update cycle for a while or something like that and the donation drive 3.16 release was related to that or so.
Yes, it will depend on how well the donations go:
http://www.jmp.fi/~smaarane/urw_donation-based.html said:
Q: You mention this being a period. For how long this free period will last, and will some sort of licensing system return afterwards?
A: For now I leave this for the donors to decide. Keeping UrW completely free of charge and continuing donation based development would be sweet, don't you think? I can't affect to anything else but the development aspect of this deal, but each donation of yours is considered a signal to keep the game free and donation-based. I hope to be able to cover at least versions 3.16-3.19 this way. That's long way ahead, and I'll keep you updated along the way.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom