Dragon Lapis
RELEASED!
JRPG, Party-based, Turn-based, Pixel Graphics, Job System
This one is decent as far as JRPG clones go.
It's mostly linear but with some side-quests (one per village so far except maybe for the first one), also found an early (2 hours in or so) alternative route but with monsters practically OS everyone.
There is some story, a classic one, it holds out but i could do with less cut-scenes (you can skip them so it's alright).
The combat system is decent, best thing about it is the auto-battle option coming with 4 strategies to set for each character.
It could have used a fine tuning tactical settings like in DAO, for example, if i want my thief to steal or use his non-combat skills, i have to start the combat manually instead of clicking auto from the start (he's the fastest so once again, it's alright).
The Dungeon design isn't very good but most of the "classics" JRPG have a terrible dungeon design (Phantasy Star III comes to mind).
The character development system is better than the basic "stats grows automatically on level-up" system with a selection of plates (like a warrior one, or berserker, mage or hero plate with a lot of variants for each "class") but when you get 13 pages worth of plates, finding the good ones becomes a hassle.
It works for the first 4 hours, then, the plate selecting thing gets old, i don't think it'd be too hard to fix this, except for that, only the dungeon design sucks.
Good but not great game, will potentially bore you to death in about 4 hours, or not...