Maybe but for sure you can not download it anymore.you can still play it...
Dead State got a nice melancholic feeling. Think that will be hard to replicate.I like this a lot but it's not hitting Dead State buttons for me.
Can’t tell if this is net pos or negI like this a lot but it's not hitting Dead State buttons for me.
No, you can't. At least not if you downloaded it from Steam. Please correct me if I'm wrong, USG_whateverthefuck.you can still play it...
It's also the fact that it had choices in how to handle characters you recruit. Haven't seen that with Urban Strife. I liked the fact that I could send innocent people to die in it, as well as the internal faction leader system.Dead State got a nice melancholic feeling. Think that will be hard to replicate.I like this a lot but it's not hitting Dead State buttons for me.
Library>Manage>Browse Local Files>Run the .exe.No, you can't. At least not if you downloaded it from Steam. Please correct me if I'm wrong, USG_whateverthefuck.
Somebody could make a Steam backup and send it to you
we're at the point where we have to rely on Mr. Goldberg to make demos run
1. there is a color indicator on target dummy that tells you everything you need to know about how good your chances to hit are that takes into account cover, weapon, bullet, skill, range. We felt percentual chances serve no purpose except make good memes with 99% cth misses. Also, most important, the target MOVES during idle stances and since this is a real ballistics simulation, your numeric CTH would constantly vary 5-10% as your enemy goes in and out of cover.Thanks, I really like this demo. Maybe my impressions are a little off because it's a demo where not everything is available or shown but I believe this game can be a 4/5 at least.
- Why isn't to-hit chance displayed as a percentage? Or is that not how your system works?
- Same question for aimed shots.
- Do aimed shots produce different effects like in Fallout? I feel like shooting the head is overpowered compared to the legs (wasn't able to cripple zombies).
- Are AP for movement and combat combined? What is the max AP and are they based only on agility?
- Is there a way to highlight lootable objects? Can you loot abandoned cars (not that I've noticed but would be quite enjoayble)?
- Can you tell us more about leveling and building characters? Are there skills or feats?
Played the demo and liked it overall.
Good combination of atmosphere and gameplay systems.
I hope you don't overdo shelter management and make it some kind of Factorio-lite, because core tactical gameplay is already good.
Especially liked how urban environment can hide potential danger behind every corner or window.
Couple of features I missed:
1. Add shortcuts or inventory manipulation (splitting/combining 10s, 100s or something similar). Game with scavenging, crafting and resource management for base will make you interact with inventory a lot. If there is any in demo I haven't found them.
2. Add quicksave slots and shortcuts for it - game relying on stealth and activating attention of smaller groups of enemies is prone to catastrophic errors.
3. In the same vein I hope silencers and some weapon modification besides crafting will be available.
dead state is very underrated, I hope USG_Mucifikatorul & co have played it
Couple of features I missed:
1. Add shortcuts or inventory manipulation (splitting/combining 10s, 100s or something similar). Game with scavenging, crafting and resource management for base will make you interact with inventor
Well, I would use google drive, 15 GB free storage, comes with every Google account/email.I have a .zip with the demo. If someone knows of a hosting service that I don't have to sign up for or jump through hoops that can take a ~5.5 GB file, point me to it and I'll set it to upload tonight.