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Game News Vagrus - The Riven Realms Released

Infinitron

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Tags: Lost Pilgrims Studio; Vagrus - The Riven Realms

Vagrus - The Riven Realms, the intriguing post-apocalyptic fantasy sandbox RPG from Hungarian studio Lost Pilgrims, was released today after four years in development. During its time on Early Access, Vagrus attracted a small but dedicated following on our forum thanks to its well-crafted setting and uncompromising complexity. In fact, the game is so complex that Lost Pilgrims were unable to finalize all of its planned features and plan to continue updating it over the next year. Their announcement post has all the details, but first the launch trailer:



And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open world game but we let's not go there on this fine day! :D

What's truly important in this whole journey is that it would not have been possible without the continued, constructive, persistent support of so many of you, the players. Everyone who spent hours and hours delving into the Early Access, everyone who dropped a few kind words or a review of the game, shared posts, talked to friends about Vagrus, sent bug reports, pointed out typos, and of course, bought the game - you are what made all this work worth it. If you could keep this up by playing the game and sharing this post we would be eternally grateful.

Size and Content

With companion questlines, a new companion, and a new region, the game grew by about 30-35% compared to the last public Early Access build, with a lot of UI and feature improvements. Because of this large amount, there are certainly still glitches here and there but the team is ready and eager to address those as they rear their ugly heads. We also have some unfinished business regarding the Wealth victory path and the adding of new playable races, which we'll get around to presently.

For a detailed description of what is to come, check out the previous devlog post here. Below you will find the full patch notes, which is basically the same in a bullet point list.

The Future

Because the Riven Realms have been part of our lives in one form or another for 30 years, rest assured that we have no intention of abandoning the game now that 1.0 is out, of course. On the contrary, our plans involve improving mechanics, adding content, and creating DLCs if there is a demand. We'll share more detailed plans when the tumult of the release abates somewhat.

And again, thank you for coming along for the journey with the Lost Pilgrims!​

Vagrus - The Riven Realms is available on Steam and GOG for $30, with a 15% launch discount until next week.
 
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Thac0

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This one is pretty good. It is surprisingly light on storytelling and CYOA sequences, most of the time you really play spreadsheet simulator. Even combat is not that big a part of the game, it is all about managing a caravan and having all your slaves die in the desert hauling crack because you forgot to pack enough supplies. Very good mechanically and nice mood.
 

Van-d-all

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This one is pretty good. It is surprisingly light on storytelling and CYOA sequences, most of the time you really play spreadsheet simulator. Even combat is not that big a part of the game, it is all about managing a caravan and having all your slaves die in the desert hauling crack because you forgot to pack enough supplies. Very good mechanically and nice mood.
Quite different from the demo then, which was quite CYOA heavy. Great atmosphere & setting though.
 
Self-Ejected

Thac0

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I'm very into cock and ball torture
This one is pretty good. It is surprisingly light on storytelling and CYOA sequences, most of the time you really play spreadsheet simulator. Even combat is not that big a part of the game, it is all about managing a caravan and having all your slaves die in the desert hauling crack because you forgot to pack enough supplies. Very good mechanically and nice mood.
Quite different from the demo then, which was quite CYOA heavy. Great atmosphere & setting though.

It might have just been a matter of expectations. I went in there expecting Disco Elysium in the desert due to many people here calling it CYOA, while the actual Early Access gameplay was much closer to something like Battle Brothers with lower combat and more survival aspect.
That said I think the demo became the tutorial or so, and it is indeed more CYOA heavy than the game itself, as they frontloaded a lot of events, and the final game is a lot more sandboxy.
By chance I was just durdling around at the wrong corner of the map, I was trecking around those crystal forests a lot, and there really were not that many events, and most were over in 2-3 screens and not much reading at all.
 

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