kazgar
Arcane
Just after reading Vogels comments on the matter, and someone commenting how steam sales help with visibility.. (and was not useful enough for the steam sales thread)
http://www.next-gen.biz/features/valve- ... -expensive
Valve: Are Games Too Expensive?
Convincing results from pricing experiments on Steam say that just might be the case.
Some highlights
And this doesn't even go into the wallet-rape that is regional pricing.
http://www.next-gen.biz/features/valve- ... -expensive
Valve: Are Games Too Expensive?
Convincing results from pricing experiments on Steam say that just might be the case.
Some highlights
Although Valve was initially afraid that volatility or variability in pricing would confuse or anger its customers--or even cannibalize retail sales--Newell says that was not all the case.
In fact, it dramatically increased sales. Illustrating his point, Newell showed the results of a Left 4 Dead promotion Valve ran last weekend, which cut the price of the game in half to $25. The discount (and promise of new content for the game) rocketed sales of the game on Steam by 3,000 percent.
Still skeptical? Newell said that a weekend sale of one third-party title drove that game's sales up by 18,000 percent and units-sold increased 36,000 percent. It energized the user base, says Newell. When the sale ended, baseline sales were double what they were prior to the weekend discount.
And this doesn't even go into the wallet-rape that is regional pricing.