Zero Credibility
Arcane
- Joined
- Feb 11, 2007
- Messages
- 2,952
It looks to me that balancing this ability will be a problem. On one hand it is adding another way to heal the character in the already (on the whole) easy game, so crippling the regeneration is a must. But on the other hand, it could make some combat-intensive parts of the game more difficult. The sewers in particular. Monsters everywhere and they all deal heavy aggravated damage. Regeneration of aggravated damage will be very slow and Blood Heal doesn't help against aggravated damage at all. The only options left to the player are blood packs and rats. Or in the case of Ventrue characters, blood packs only. Hope they packed some.
A bit off topic. While I was testing the Blood Buff to see exactly how much blood it uses, I noticed for the first time that the character has a total of 15 blood points. Until then I always thought it was just 10 - a standard value for a modern vampire in the P&P setting. This actually goes a long way toward explaining how powerful the player character is in the game.
A bit off topic. While I was testing the Blood Buff to see exactly how much blood it uses, I noticed for the first time that the character has a total of 15 blood points. Until then I always thought it was just 10 - a standard value for a modern vampire in the P&P setting. This actually goes a long way toward explaining how powerful the player character is in the game.