The dev is sick with Sawyerism aka No Fun Allowed. Most updates he does are committed to nerfing fun builds someone else discovered.Death Must Die is actually pretty decent. Way better gameplay than most of these types of games.
You can fix the runtime by speedhacking with cheat engine, and I think there's later a modifier that makes the monsters stronger but the stage shorter.Tried this. Game is fun at the beginning and for the first few times, when you manage to become OP. Experimenting with weapons and items was alright for a time. Then you notice that runs take too long (cutting about 10 minutes should vastly improve the game) and the Vampire Survivors as a whole becomes monotonous. Managed to unclock about half of achievement and it's difficult to imagine unlocking the rest being worth it. There is too much idle time between Death appearances to make trying to kill him a fun challenge. However, I didn't hate the game.
Auto... battler?
That doesn't sound like a good term.
And "they" in this case is Jim "Stephanie" Sterling of Jimquisition fame, who has gotten so fat it necessitated the use of they/them pronouns.they added troon lore to the whole game.
There are acheevos for killing the boss fast for a reason. And on the pipeline, they are considering scaling the boss with time passed as well.halls of torment left early access a week or two ago, how is it now?
They added 1 new level and maybe more achievements.
The concept of the level is that you can pay money to roll for bonuses or maluses beforehand and that its infinite - you need to destroy four thingies to activate the boss, while the enemies grow in number and beefiness. This doesnt go well with performance - it took me 40+ minutes to kill the boss as 80lvl warrior, and by the end I had FPS in single digits.
Other than that it is decent.
Brotato recently got DLC and also has official modding support.I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.
I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.
edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
Been playing the DLC these past days, good shit. I like the new curse mechanic/items and the balance changes. Engineering and elemental are finally viable good options outside the characters that have bonuses for them.Brotato recently got DLC and also has official modding support.I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.
I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.
edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
Been playing the DLC these past days, good shit. I like the new curse mechanic/items and the balance changes. Engineering and elemental are finally viable good options outside the characters that have bonuses for them.Brotato recently got DLC and also has official modding support.I hate most of survivor clones because they have a tendency of just copying vampire survivors (instead of doing something more different), which I honestly kinda hate. I disliked halls of torment (hated the fact that they wasted the cool aesthetics on being just another vampire survivors clone) and 20 minutes till dawn (which at the end, pretty much all runs look the same).
The few ones I like are Brotato and DRG Survivor. Both of those share 2 important things:
-Limited play space (instead of endless and boring walk simulator for map objectives and special items)
-A shop with reroll mechanics: a mix of luck and skill for run building.
I could also say that both share a small timer per map/level inbetween shops, but I see no problem on other survivors having a bigger timer on the same map.
Also on DRG Survivor (and the final boss of brotato), you can set your own pace and decide when its the best time to start looking for an exit or try to finish objectives to end the map/level.
edit: I forgot soulstone survivors. It has the limited play space I said early (but no shops during the run, only meta progression shop) so I enjoyed it a bit.
I did not check the reviews before. Now that im looking at it, most people are complaining about difficulty.I have seen the DLC getting horrible reviews on the steam. You say these are unsubstantiated?
Been playing more on the new area with more characters. I think I can understand what most people are talking about.I did not check the reviews before. Now that im looking at it, most people are complaining about difficulty.I have seen the DLC getting horrible reviews on the steam. You say these are unsubstantiated?
I think theres definitely a need of some tuning on a few dlc characters and mob spawns on the new area, but it doesnt look as bad as some people are making on the reviews. The dev already released a small patch today that makes rerolling a shop cheaper (to counter the increased item pool that some reviewers are complaining). The new content itself is good enough, worth the 4 bucks if you like to danger 5 all characters.