Prime Junta
Guest
I'm more curious that they seem to have dug up Kineticism from some attic it was left buried in.
One of the few things that give me a little bit of hope for the game is their choice of disciplines. If they're at all as described, they will materially affect gameplay in quite ambitious ways. Turning into mist is not the same as floating down from a building or using TK to grab an object or float an enemy. This is a good deal more sophisticated than the original, where most of the disciplines were fairly straightforward numbers adjustments -- buffs, debuffs, ranged damage, crowd control etc. (This shouldn't be construed as a criticism of VtM:B btw, the disciplines were really well done and did wonders for replayability, despite their relative simplicity.)