I ASK INANE QUESTIONS
ITZ NEVER STOPS COOOMING
- Joined
- May 8, 2009
- Messages
- 321
...2009 was 11 years ago.
FUCK.
FUCK.
the elder things awaken with info (fooken builderblock games) that would have made me a doomer back in page 3Well... i've now read the entire thread, and all i can say is *gaaah*... that took a while
People here seems to be under the impression that "Hardsuit Labs" are new. They are not... well.. the company is, the people behind it are not. Before they started the company "Hardsuit Labs", they existed as "Zombie Studios" for 20 years, and they made mostly bad games. The namechange was simply due to the original owners of Zombie Studios retiring, and retiring the company name. Most of the company then soldiered on under a new company name (Builderblock games), before changing name to "Hardsuit Labs". Then they approached Paradox with a pitch, and here we are.
Edit : And i just relalized that i haven't posted in 18 years :p
Or pawned to CD Projekt Red.
Or pawned to CD Projekt Red.
So it can get turned into an ''action-adventure'' game with Borderlands-esque shooting system and uninevitable celebrity cameos?
Or pawned to CD Projekt Red.
So it can get turned into an ''action-adventure'' game with Borderlands-esque shooting system and uninevitable celebrity cameos?
You seem to be implying that that wouldn't be better than whatever the fuck this will be.
A GTA-like city would be very good for Bloodlines, if it's a "little" map like half of San Andreas (with one city and its surroundings, woods, etc).
A GTA-like city would be very good for Bloodlines, if it's a "little" map like half of San Andreas (with one city and its surroundings, woods, etc).
What quality design? The hubs are super lame in Bloodlines, they're like one street (making an "U" best case scenario, it can be a single straight line...), with very little to see/explore, zero verticality or secrets to discover or places hard to reach or skillgated. And loading screens everywhere. How is a little open-world not better?Sure, if you could sustain the atmosphere and quality design for most of it. Which is, not really. I'd love to see it less corridor-like in some game. Hengsha in DXHR was pretty decent but not massive.
Bloodlines was all about getting to Story Content or Dungeon Content without a bunch of gamey stuff getting in the way. Seems to be better received than The Outer Worlds which takes the approach you want.
Don't forget walking through the LA streets and taking in the atmosphere.Bloodlines was all about getting to Story Content or Dungeon Content without a bunch of gamey stuff getting in the way.
Evidently, it's a Cyberpunk-like.How is this not out yet?
By being a vapourware lolHow is this not out yet?
Divine intervention.How is this not out yet?
The deadline is 31st of December.How is this not out yet?
Because there is a benevolent god.How is this not out yet?